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Author Topic: Zelda Needs Change.  (Read 3971 times)
Offline Ezlo's Apprentice

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« #60 on: May 11, 2007 »

I suppose that I am glad that we got to get our hands on a nice, rich, full story in TP.


*BUZZER* What now? I'm sure I wasn't the only one who spotted an immense number of holes in the storyline. I know Nintendo put Gameplay > Story, but they still need to work on it some more.

Heck, I'm glad for the graphic experience too. I guess Nintendo had to choose between a number of different qualities, and graphics, and somewhat story, won.

Give me a rich story over a rich graphical pallette anyday.

If you can't have it all, I'm thankful that you can some of it be great, rather than having everything just be okay. Maybe we'll get every aspect at its finest in a later game.

TP was so long in development, we should've had it all, Wii control changes or not.
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Offline hisak

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« #61 on: May 11, 2007 »

EzlosAppentice, have you noticed how many things were taken from OOT into TP? Creation story just had an added part for the Interlopers. Sarias Song kept playing in the Sacred Grove. Zoras Domian was frozen. Again. Lava is raining from the sky at Death Mountain. Temple under the lake, almost in the same spot. Impaz sounds a lot like Impa. The howl songs are mostly from OOT. Temple of Time still looks the same, and has the same song playing. Armogohma is almost the same as the Ocarina version, and its eye is still the weak spot. Morpheel is a lot like Morpha, and you defeat them in the same way, slashing their ball thingie.
I don't really see those points as unoriginality. They, especially the Arbiter's Ground poes, are there for a feeling of nostalgia. But I don't see how you can compare Armogohma and Morpheel to their OoT counterparts. They felt nothing like Gohma or Morpha, imo.
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Offline Hyruleansoldier

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« #62 on: May 12, 2007 »

I don't really see those points as unoriginality. They, especially the Arbiter's Ground poes, are there for a feeling of nostalgia. But I don't see how you can compare Armogohma and Morpheel to their OoT counterparts. They felt nothing like Gohma or Morpha, imo.

True about that.

Problem is, they recycle SO much that it's hard to still feel genuinely stupefied by something new --- when in fact it may be only 20% new.  This has been my critique on TP since day one, though I did still find many things enjoyable.  Just not overly original and therefore not exceptionally exiting...  Which the other games (MM, TWW) did manage to do, as they tried to do something more different(ly)...
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Offline Ezlo

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« #63 on: May 12, 2007 »

EzlosAppentice, have you noticed how many things were taken from OOT into TP? Creation story just had an added part for the Interlopers. Sarias Song kept playing in the Sacred Grove. Zoras Domian was frozen. Again. Lava is raining from the sky at Death Mountain. Temple under the lake, almost in the same spot. Impaz sounds a lot like Impa. The howl songs are mostly from OOT. Temple of Time still looks the same, and has the same song playing. Armogohma is almost the same as the Ocarina version, and its eye is still the weak spot. Morpheel is a lot like Morpha, and you defeat them in the same way, slashing their ball thingie.

1) It's the same world, the same creation. What else did you espect?
2) I liked the music in Sacred Grove, shows that it's the same place and so on.
3) Yeah... It kind of was frozen... but finally people could break that darn ice!
4) Rocks from the sky... OoT took that from Alttp.
5) Have you thought about "maybe it's the same temple"?
6) Impaz was named after Impa...
7) Did you read the topic were some think he IS the HoT?
8 ) Morpheel may have been the decendant of Morpha as they come from the same place.
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