Typical Anime would be any number of the 26 episode limited series out there.
I dunno, there's some pretty amazing 26 episode series, like Cowboy Bebop, for instance. FMA had three seasons I believe and was really good. I think you can't cluster into a solitary group, there really isn't a rule when it comes to these kind of things.
Not remembering wasn't the whole point. It was a decision Nintendo made, and had no real significance to the story whatsoever.]they don't remember - fine - but time still passed and the npcs should have mentioned a gap in their memory, or at least have had some vague understanding that something weird had happened.There was nothing, and the player felt unrewarded.
I said they weren't cognizant of being trapped in the Twilight Realm, there's a difference. Anyway, would an NPC saying "Boy that was really weird" made you fell better about the plot? I mean there's countless RPGs out there wherein the NPCs say the most asinine things and at the end of the day, it'd be better if they just said nothing.
The giant pyramid around Hyrule Castle is an example of the people not seeming to have any knowledge of what's going on in their world, and it really hurt the immersion.
Hmmm, I'll agree with you there that it was a little odd, but then, what would have happened? Would it have made you feel better if every NPC said "Boy, it's sure weird that there's a huge prism around Hyrule Castle"? Yeah, that'd have been REALLY immersive.
The events that spurred Link into action (the kidnapping of the children) went unexplained, and why was Link transformed into a wolf when Ganondorf and Zelda retained their human forms?
Renado saved the children.
I guess Zelda just rolls like that, actually wasn't that part of the deal with Zant? And of course, Ganon's the puppet master of the whole the situation.
The story was underdeveloped, and the character developement was almost non-existant.
Frankly, sometimes less is more when it comes to story. Play any other RPG and you'll understand what I mean. Unless you LIKE overuse of symbolism and metaphors. I mean like, Tales of Symphonia, if every character didn't provide some kind of lesson, it just wasn't a character. As for character development,it was largely the character's around Link that developed. Midna, specifically, went through the most. Illa, Colin and then Link, who develops as he ever does; through your own eyes.
There was a sense of something dark about her, and that she might betray Link, but as you were playing, waiting for something to happen, nothing did.
I only ever did get the impression a few times, each time a fused shadow was collected, but by the third dungeon, with that excessively creepy cutscene, I thought that it would be Link that would be corrupted by the dark power or something.
Ganondorf's personality didn't reconcile with what we knew of him from OoT, Zelda was a nonentity, and Midna's character took a predictable path in a straight line from point A to B without any real exploration into the intricacies of her psyche; probably because there were none.
I think you're thinking too much, Ganon and Zelda seemed really brief players, which is my main complaint, but ultimately, that was a choice, not a fallacy of development. Zelda's role is to be Midna's foil. Zelda stays with her people and sacrifices herself to save Midna. Ganon, well he's just mean. As for Midna, she goes from being a self obsessed creature to a character that's willing to sacrifice herself for others; she risks herself to save Link and Zelda from Ganon, and eventually destroys the Twilight Mirror, severing all contact from her friend, and possible love interest, Link. Honestly, I don't know what else you can ask for.
On top of all that, the game was also ridiculously easy.
Compared to some other games, yes, but if you had never played a Zelda game before then it'd probably take longer to figure out than if you'd play Ocarina of Time. And there were a lot of brain teasing puzzles, it's just the rate of death wasn't very high.
It's the hardest 3D Zelda, I'll put it to you that way.
Twilight Princess was average at best.
You're average at best.
Seriously, carp, carp, carp, that's all I ever hear out of this community. And when the Zelda game comes out that is the antithesis of TP you'll all bitch that it was overly developed, too big, and explained too much. I think people like you just have a tenancy to never be satisfied.