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Head Tracking for Desktop VR Displays using the Wiimote
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Topic: Head Tracking for Desktop VR Displays using the Wiimote (Read 538 times)
LLR
-Retired-
Back in my day, games had one button!
Posts: 1,059
Head Tracking for Desktop VR Displays using the Wiimote
«
on:
January 12, 2008 »
Anyone seen this?
Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University.
This is awesome
This would be awesome with Prime 3... 8)
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Ezlo
Minish Sage
Brainless
Posts: 1,045
Re: Head Tracking for Desktop VR Displays using the Wiimote
«
#1 on:
January 12, 2008 »
AWESOME!!! GOSH! If I saw a game that used this feature, I'd buy it without hesitation!
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Ezlo's Apprentice
ThornSpell47
Posts: 6,993
Re: Head Tracking for Desktop VR Displays using the Wiimote
«
#2 on:
January 12, 2008 »
That. Is. Brilliant!
I don't care if it would only work for one player and it goes against Nintendo's idea of uniting everyone around the TV in a warm and fuzzy press kit photo op, we should get some games using this. I wouldn't be that worried about wearing silly glasses either.
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Basil | Logan | Skipper | Scarial | Wattson | Daboodee
104 days, 9 hours and 34 minutes
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