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Author Topic: The Master Sword 3D Modeling  (Read 5336 times)
Offline Wise Link

Kokiri
*

Posts: 48


WWW
« #20 on: December 07, 2006 »

Quote from: Phil;6651
Thanks a lot guys! :blush:

Oh, Wise Link, I see what you mean now, but if you look at my reference image http://www.thehylia.com/media/displayimage.php?album=66&pos=4 you can see that the ends there aren't as much "stairs" as on the in-game image you last posted, frankly because the game can't handle that many polies (If you know what I'm talking about) and since I'm modeling the high-poly version of the sword, I think I'll leave it like it is now.

PsychoMe: You've made the shield? nice, I hope you find it
I realized that the "stairs" were not in the official art but I figured they added them into the game after drawing that. I'm not entirely sure that they would have to make it like that because of the game not being able to handle it graphically because the Master Sword's handle in Soul Calibur 2 has the flat edges like how they are shown in the official art. I will not try force you to change it if you don't feel the need to though since it already looks so awesome as is.
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Offline Phil

Kokiri
*

Posts: 13


« #21 on: December 08, 2006 »

I think it's worth mentioning that I got a wii today!
Without even pre-ordering, I had some mates of me camp outside the store from last night, and they've just gotten out of the shop with the wii close in their grips!
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Offline Phil

Kokiri
*

Posts: 13


« #22 on: December 22, 2006 »

Hi people, I'm posting a progress shot on the shield, just to let you know that I'm working on it :blush:  The model has brought me a lot of pain, but I've gotten better and it's starting to take shape faster and faster
(sorry about the large image, but it is a screen shot )
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Offline PsychoMe

Goron
*

Posts: 200


« #23 on: December 22, 2006 »

I'm mad cause my shield got deleted...
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Offline Sunrie

Croi Dhubh
*

Croi Dhubh


Posts: 2,988


WWW
« #24 on: December 22, 2006 »

Quote from: Wii;6074
VERY COOL! if i may suggest the blade needs to be a little longer and the handle needs to be wrapped.

also has anyone considered buying a master sword off Ebay? I'm getting married soon and I want to do something stupid and nerdy befor she moves in
Buy it from Southwest Blades or some place similar, NOT EBay.  They are horrid.

Dude, you're the man, so just buy it.  If it isn't going to cause a financial difficulty for you to buy it, then just do it.  Be a man and not a wuss.
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Os Iusti Meditabitur  Sapientiam Et Lingua Eius Loquertur Iudicium

"Almighty God, Our Sons, Pride of our Nation, Struggle to preserve our Republic, our Religion, and our Civilization"
- Franklin D. Roosevelt
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« #25 on: December 22, 2006 »

Quote from: Phil;8902
Hi people, I'm posting a progress shot on the shield, just to let you know that I'm working on it :blush:  The model has brought me a lot of pain, but I've gotten better and it's starting to take shape faster and faster
(sorry about the large image, but it is a screen shot )

ROAR! *sobs*
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Offline Phil

Kokiri
*

Posts: 13


« #26 on: December 23, 2006 »

Just a quick texture test, it's all steel/silver for now
(the triforce is not the right color, but I'll change it)


Edit:
Oh, and maybe some admin could change the thread name to "The Master Sword and the Hylian shield" or something?
« Last Edit: December 23, 2006 by Phil » Logged
Offline Ezlo

Minish Sage
*

Brainless


Posts: 1,045


« #27 on: December 23, 2006 »

Nice!

Oh, and maybe some admin could change the thread name to "The Master Sword and the Hylian shield" or something?


Or maybe Phill's work...
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Offline K-64

I used to be able to make 194 posts a second
*

Rated "K" for Kickass


Posts: 725


« #28 on: December 23, 2006 »

Quote from: bastian;6190
wow, that's amazingly well done! Especially the lengthened versions! niiiiiiice! I actually thought it was a real physical sword at first!


link is here on earth!? but seriously, how do you get this stuff so well made?
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Offline Loki

Sage of Spirit
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Welcome to the party.


Posts: 7,316


« #29 on: December 25, 2006 »

That sword is damn impressive. Very well done, man. Keep it up!
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Honda's men are no longer Street Fighters. They see this as a Mortal Kombat, and they have the Killer Instinct. If you do not help your friends, this may be their Final Fight. . . Clayfighter.
Offline The Tao Of Bill

Wii Are Not A Number
*

Baby Bill


Posts: 6,269


« #30 on: December 25, 2006 »

If Zelda was on the PS3 this is what it the sword would look like. Well done
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Offline Witless

Dutchie
*

Posts: 5,884


« #31 on: December 25, 2006 »

The sword looks good. There is room for improvement though.

The handle could use some more detail and I'm not really digging that circular part above the handle.

Maybe a more sphere-like form would fit it better.
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Offline Haru to Ashura

Sage of Light
*

bringin sexy back


Posts: 925


« #32 on: December 26, 2006 »

The sword looks good, but here's what would make it look way better with almost no effort:

Reflection (ray-trace works best imo) map on the blade, or a better (do you have one?) specular map on the blade

Overall better lighting scheme.  

Lighting and materials makes the model!


But the handle looks sick. Good job on it.
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Offline cooldude

Fairy


Posts: 6


« #33 on: December 30, 2006 »

I have been working on the Kokiri sword for a while now, but one problem I've had is that I want the handle to be wrapped, but I have no clue where to begin with that in 3D Studio Max. Anyone know of a tutorial or something? Here are two items I have done so far.

« Last Edit: December 30, 2006 by cooldude » Logged
Offline Haru to Ashura

Sage of Light
*

bringin sexy back


Posts: 925


« #34 on: December 31, 2006 »

Quote from: cooldude;10010
I have been working on the Kokiri sword for a while now, but one problem I've had is that I want the handle to be wrapped, but I have no clue where to begin with that in 3D Studio Max. Anyone know of a tutorial or something? Here are two items I have done so far.



Lucky for you, the mapping tools in 3dsmax 8 recieved a big uprade from version 7, so mapping is now actually pretty simple.  For tutorials, I'm not entirely sure where to look...just search for them or ask around on conceptart.org
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Offline cooldude

Fairy


Posts: 6


« #35 on: December 31, 2006 »

Heh, I have version 7...>.>
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Offline Haru to Ashura

Sage of Light
*

bringin sexy back


Posts: 925


« #36 on: December 31, 2006 »

Quote from: cooldude;10262
Heh, I have version 7...>.>


Then you're on your own, man. XD;; sorry, I can't figure it out in 7.
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Offline Phil

Kokiri
*

Posts: 13


« #37 on: January 01, 2007 »

happy new year, people! And thanks for the positive replies and critiques, I really appreciate it :blush:

No update yet, I've been busy playing tp

cooldude:
I'm not a very good unwrapper, but I've done it before, max 7. just go to modifier list and choose unwrap UVW. the rest I don't remember atm. I know of some tutorials, video tutorials! Go to http://www.3d-palace.com/index.php?page=tut1 and go to the 3ds max section, I would recommend "Ultimax Addons 1 - The Skimmer - Beginner to Intermediate" But I've heard that "Blackout: The Escape Unit - Beginner to Intermediate" is pretty good too.
I wish you all of luck with your little project
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Offline cooldude

Fairy


Posts: 6


« #38 on: January 01, 2007 »

Thanks Phil. Oh, I got Max 9 this morning so I hope that it will benefit me on this project with the new mapping things.
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Offline Phil

Kokiri
*

Posts: 13


« #39 on: January 01, 2007 »

cooldude:
Yeah, max 9 will come in handy I guess I can't be bothered with it, I'm too lazy to get myself a copy, I have to set up vray and other addons as well if I want max 9. I'll stick to 8 for now

Back to topic, I won't be coming with an update for some time, due lots of tests going on at school >.>
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