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Author Topic: Project NATAL  (Read 784 times)
Offline Slaingriffin7

Kokiri
*

Half life 2


Posts: 14


« on: April 23, 2010 »

So PROJECT NATAL is going to be the biggest advancement in gaming since the wii made wireless movement detection. NO controller just a camera that records ur every move and gets pretty much EVERY MOVEMENT EXACT! plus theres a program called MILO that when you talk to it, it sences the tone of your voice and can detect your mood. plus responds like a normal person would. PROJECT NATAL winter 2010 baby.
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Offline The_Human_Cyborg

The Unwritten Hero
*

Meh, i can't think of anything witty right now.


Posts: 261


« #1 on: April 24, 2010 »

It looks pretty cool, but I think you're praising it bit too much.

One issue, no buttons. It's going to be hard to get a fully body oriented game without any means of moving your character. Unless you want to walk in place...ugh...no thanks. Theyll probably end up doing a lot of standing in place type games (which they can do on a balance board)
of course for me I prefer having something tangible to play my games with. Dancing around in my living room doesn't seem very appealing...
Plus, first person shooters would probably be impossibe with natal. Unless it's more advanced than I thought, I don't think it can pick up every twitch of the finger.

Of course that's not to say I hate the whole idea. I have high hopes for the emotion sensors. Those could bring real depth to some RPGs, and psycology could actually play a part in thrillers. Upcoming games like Alan wake could really benefit from knowing what gets your pulse racing. And full body motion could work out if it had a self moving character.
Surfing and skating games could be a lot more involved, grabbing rails and spinning, a lot more than can be done on a balance board.

I'll see how this pans out. Some excelent titles could really get Natal moving, but an excellint pack-in title will be essential to get this started. Think Super Mario bros. 1/duck hunt and wii sports were needed to bring them to a mass marketed success.

Of course, I need to get a 360 by then
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Offline Bidet to you sir

zim
*

Posts: 2,478


« #2 on: April 24, 2010 »

I have this horrible feeling about milos voice software, sure it's bound to have a calibration system, but does anyone remember that brain training didn't work for thousands of British people because it didn't understand the accents?
Imagine this game which actually is meant to determine your feelings from your tone of voice, I don't see it being calibrated well enough to pick up on moods from accents it's not familiar with.
I can imagine a lot of annoyance from the Welsh, Scottish and Irish, and minor annoyances from Australians and English (who they probably have tried to calibrate it to, and even then they'll calibrate only to southerners.).
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Offline The_Human_Cyborg

The Unwritten Hero
*

Meh, i can't think of anything witty right now.


Posts: 261


« #3 on: April 24, 2010 »

They'll probaby need seperate programs for different accents, you'll probaby have to download them.
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Offline Slaingriffin7

Kokiri
*

Half life 2


Posts: 14


« #4 on: April 26, 2010 »

I'm kinda scared about milo because i can see me wakin up in the night with milo starring out from my screen  then saying something like "I've been watching you sleep..." then u turn off ur xbox and he's still on ur screen talking. Pull out the power cord and he's still there. lol. 
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Offline JordAnime

Jordan's the name, Anime's the Game
*

Posts: 6,755


« #5 on: April 28, 2010 »

I'm kinda scared about milo because i can see me wakin up in the night with milo starring out from my screen  then saying something like "I've been watching you sleep..." then u turn off ur xbox and he's still on ur screen talking. Pull out the power cord and he's still there. lol. 

That's a very rational concern...

...anyway, I think Microsoft is banking a bit too much on this device being the second coming of the 360, not only does it remind me a lot of other failed contraptions designed to get your whole "body" in on the action(Sega Activator, Sony EyeToy), but it also eats up as much as 10% of the 360's processing resources, nothing to sneeze at.

I think Microsoft should have saved this technology for its true next-gen machine, instead their trying to tether it onto the end of the 360's lifespan in hopes of bumping up sales...I just don't see it. 
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Offline Slaingriffin7

Kokiri
*

Half life 2


Posts: 14


« #6 on: May 01, 2010 »

Wow i had completely forgotten about the failure known as the Eyetoy. THAT was a waste of my time. And yea i don;t agree with the "second coming" either
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Time, Mr. Freeman?
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