Rew
The Hylian Grammarian
Subjecting innocents to Vogon poetry since 1980.
Posts: 1,757
|
|
« #20 on: October 08, 2011 » |
|
This game looks bloody amazing.
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #21 on: October 15, 2011 » |
|
I'm going up and down on this game the more I read about it. There's really positive previews around like this one, but then I also see people saying that they hate the control scheme (it's 8-way control, which probably isn't the best decision) and that the level design is rather mediocre. I'm still looking forward to the game, but I'm afraid of this turning out to be another NSMB.
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #22 on: November 09, 2011 » |
|
Most major gaming websites published their reviews today. The consensus seems to be positive overall, but not as overwhelming positive as the response to the Galaxy games. Here's a few links: Destructoid: 8.5"While it's nowhere near as intricately challenging as the old scrollers from which it draws inspiration. and it lacks the ambitious scale of Super Mario Galaxy, it is still packed with innovative gameplay and that unmistakable Mario charm." G4TV: 5/5"The graphics are stunning, the levels are consistently unique, and the game plays out like a Mario fan's dream come true." Gamespot: 8.0"it successfully translates the classic, 2D Mario feel into a 3D setting that feels unique from the series' other 3D releases. Some of the game's other features fall disappointingly short of this creative mark, but you’re still left with a fun-filled platformer loaded with content." IGN: 9.5"As an experience, Super Mario 3D Land gets deeper the longer you play, as you sink into its particular groove and learn to appreciate it as a unique title - one that is separate from yet beautifully derivative of the entire Mario franchise."
|
|
|
|
|
Logged
|
|
|
|
Hyruleansoldier
Twilight Dreamlander
The Paradox of Kirby: Suckage = Ownage ^_^
Posts: 7,535
|
|
« #23 on: November 10, 2011 » |
|
I do love how it looks like a marriage of the Galaxy and NSMB games (with the classic flagpole exits). Looks imaginative as always, and I love the Boomerang Mario!
|
|
|
|
|
Logged
|
|
|
|
JordAnime
Jordan's the name, Anime's the Game
Posts: 6,766
|
|
« #24 on: November 10, 2011 » |
|
I'm excited about it, but I think Mario Galaxy just seems more "epic" from what I've seen, but I hear the 3D is very much validated in this game, and I can understand the point of making smaller levels on a handheld screen. Still not sure how I feel about the time limits, but it's good to see that you can get more time via power-ups.
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #25 on: November 13, 2011 » |
|
The game is out but it looks like I won't be getting it until mid-December unfortunately (I could get it this weekend but there's no point in getting it and Skyward Sword at the same time).
|
|
|
|
|
Logged
|
|
|
|
JordAnime
Jordan's the name, Anime's the Game
Posts: 6,766
|
|
« #26 on: November 14, 2011 » |
|
I've played it all day, it's like a pocket sized Super Mario Galaxy spliced with New Super Mario Bros. so if you enjoyed those two titles, you'll love this game. Also it really revalidates 3D as far as I'm concerned, I've dialed down the 3D only a few times and found all the life sucked out of the game when I did. If you own a 3DS, this is a mandatory title.
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #27 on: November 14, 2011 » |
|
Turns out I had a lot of free time today so I picked it up. Reached the end of World 2, and I have to say I'm pleasantly surprised by a lot of things the game has done. There's lots of new ideas present in most levels, even though most of these are smaller or less fully realized than their counterparts in the Galaxy games.
Loved the nod to Super Mario Land at the end of World 1.
|
|
|
|
|
Logged
|
|
|
|
JordAnime
Jordan's the name, Anime's the Game
Posts: 6,766
|
|
« #28 on: November 14, 2011 » |
|
My progress: I blazed through the first 8 Worlds, which start to get a bit more difficult around World 6; the special worlds, meanwhile, while remixed versions of the main 8 worlds, are so different and much more challenging that it seems more like the meat of the game. All in all it feels more "classic" than the Mario Galaxy games did, I always had a few issues with how cute Mario Galaxy ended up being, I think this game reels it back just a bit. Still, some of the more jaw dropping moments of Mario Galaxy are missed here, especially the wonderful orchestral score and vastness of the space/planetoids. Also the bosses are more classic feeling and lack the scale of their Mario Galaxy counterparts. It's a wonderful hybrid chalk full of goodness and I think it's by far the best handheld Mario game to date.
|
|
|
|
|
Logged
|
|
|
|
Hyruleansoldier
Twilight Dreamlander
The Paradox of Kirby: Suckage = Ownage ^_^
Posts: 7,535
|
|
« #29 on: November 15, 2011 » |
|
Sweet! Sounds great  Still have to wait until Friday, which sucks cause it's the same day as Skyward Sword so I don't think I'll get a lot done in it fast 
|
|
|
|
|
Logged
|
|
|
|
Ezlo's Apprentice
ThornSpell47
Posts: 7,017
|
|
« #30 on: December 30, 2011 » |
|
As expected, this one dropped in my stocking for Christmas. Impressions after eight hours? That went by a bit ruddy quick. Did not expect to have polished off the first eight worlds in six hours, and it didn't take more than an hour to round up the few larger coins that I had missed on first runs. Very few dodged my eagle eyes, which was kind of disappointing. Or should I be proud of myself rather than disappointed in the game?
Never mind, there's a whole Special World to play with now! The difficulty was just starting to kick in at World 8, so that only added to the worry of seeing the credits roll. Hopefully there'll be more fun and challenges to come with Luigi's rescue, perhaps followed by an L-World? Ahh, who am I kidding? I'll happily play the same stuff again as Luigi. And Nintendo know it. I still need to replay some levels to get the gold flag. Dunno if it makes a jot of difference, but it's one of those completist things which is probably within my abilities.
The levels themselves are nicely designed, diorama-like in their presentation. Linear, and yet somehow not so. Cleverly done. And there are nice little touches along the way, like the ominous slamming of a door and cackling as you enter a ghost house.
Was also nice to get the proper statue-posing Tanooki suit arrive along with the Special World. Proved useful in the second World 8 castle and those damn fireballs. All the dodging and jumping in the world and you could still guarantee one of the buggers would hit me.
|
|
|
|
« Last Edit: December 30, 2011 by Engaged Apprentice »
|
Logged
|
|
|
|
Ezlo's Apprentice
ThornSpell47
Posts: 7,017
|
|
« #31 on: January 07, 2012 » |
|
Finished the Special World! Slightly more than doubled the playtime and threw in a hefty heap of challenges along the way. Lost a LOT of lives along the way, and... ... since the game has decided to show that it has kept track of the levels I've completed with Mario and those I completed with Luigi, I figure I might as well go back and complete them all... with both! Have also got to get the gold flags across a lot more stages, so this could keep me busy a while longer yet.
|
|
|
|
|
Logged
|
|
|
|
Hyruleansoldier
Twilight Dreamlander
The Paradox of Kirby: Suckage = Ownage ^_^
Posts: 7,535
|
|
« #32 on: January 08, 2012 » |
|
That's neat! The Special World took THAT long? What else is in the statistics? And at what point do you unlock I don't mind being spoiled.
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #33 on: January 08, 2012 » |
|
And at what point do you unlock I finished the first eight worlds yesterday, and I'm fairly happy with the way the last two worlds turned out. The final Bowser fight took everything that made NSMB Wii's final boss great and improved upon it, which is great considering that NSMBW already had the best final Mario boss of all time.
|
|
|
|
|
Logged
|
|
|
|
Ezlo's Apprentice
ThornSpell47
Posts: 7,017
|
|
« #34 on: January 08, 2012 » |
|
Almost finished replaying the first eight worlds with both Bros and all gold flagged. Finished one stage in six seconds. *throws down gauntlet*
|
|
|
|
|
Logged
|
|
|
|
hisak
Sage of Shadow

Posts: 4,731
|
|
« #35 on: January 18, 2012 » |
|
I'm around halfway done with the special worlds. Not a whole lot to say about the game, except that it's really good at what it does. So far I agree with Jord's assertion that this is the best handheld Mario title to date (though there isn't much competition of course), so we'll see if it holds up in the last stretch of the game.
|
|
|
|
|
Logged
|
|
|
|
JordAnime
Jordan's the name, Anime's the Game
Posts: 6,766
|
|
« #36 on: January 19, 2012 » |
|
That's a good point about it not having a lot of competition, aside from various ports of the main console games there's only been the first two Mario Lands and New Super Mario Bros. I still need to finish the S-Worlds, but I've also been playing a lot of other games lately, I've been very gaming ADD and completing this game 100% isn't a huge mark on my to-do list(I tend to feel the same way about most of the Mario games lately though).
With Galaxy and Galaxy 2 I felt pretty content getting all 120 Stars and whatever extra the game had to offer just didn't feel that compelling. I feel the same way about the S-Worlds, it's a lot harder, yes, but it's not really anything new, there's a couple surprises in the remixed design but it's not like there's a whole entirely new experience hiding under there.
As far as modern Mario goes, I enjoyed it more than Mario Sunshine and New Super Mario Bros. DS and about as much as New Super Mario Bros. Wii(I'd give NSMB Wii a slight edge for multiplayer), but as far as I'm concerned, the Galaxy games are still king.
I am, however, disappointed at how streamlined the Mario games have been getting, even the 3D games, Galaxy 2 doing away with the hub-world completely. I really want to see Mario game that goes back to having a big hub world with lots of secrets, and I'd like to see one that maybe takes a page from Skyward Sword and integrates the hub-world design and missions a bit better.
|
|
|
|
|
Logged
|
|
|
|
Ezlo's Apprentice
ThornSpell47
Posts: 7,017
|
|
« #37 on: January 19, 2012 » |
|
While this could easily go down as the best handheld Mario, Six Golden Coins is always going to have a special place in my heart as it was the first game that really made me fall for the medium. The Special stages certainly have made up for the ease of the original eight. My retries counter is now horribly close to 300. Fortunately, my actual life counter is near to 400. Seriously, how high is this sonofabitch gonna go? So, I completed all stages with Mario and Luigi.
I got all 320 star medals. I'm assuming that's the max since I have got all of them on every stage and the pink cubes are just repeating themselves now.
And I hit the top of the flagpole on every stage.
There are now five stars on my save file and... HOLY SHITBALLS, A MADDENINGLY HARD CROWN STAGE?!?!?! Which has already claimed a couple dozen lives and resulted in a string of profanities, mainly caused by one awkwardly placed Toad. Oh boy... PS: Still haven't topped that six-second level time.
|
|
|
|
|
Logged
|
|
|
|
|