Be_yourself
Sage of Light

Posts: 996
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« #20 on: July 20, 2008 » |
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I didn't say make arrows the only items, i just say, give us MORE arrows AND keep a further, large variety of tiems. The next zelda should have at least 3 times as much items as TP and at least twice as much as majoras mask.
Give us a 300 arrow quiver to start, then 600, than 1000, and finally 3000. Of course, over various sidequests. In adition, the new arrows would be great. Imagine shooting a goblin with a nature arrow, entrapping it in a vine. Then, you shoot a fire arrow at the vine, which sets on fire, slowly burning the bugger to death :D. Also, what about some AoE (area of effect, it's a MMO term)? Like, upgraded arrows (Cost much more mana, maybe charging time):
See, this idea is good because it allows the arrows to do something to the environment(lighting plants on fire, and being able to make your own plants) but the situation is bad because all it is used for is to kill and enemy...thats dull when there isn't anything greater to be done...
Normal Arrow > Arrow barrage (Basically, bombard an area with 10-20 arrows) why? it doesn't serve any purpose, it just kills already easy enemies easier...
Fire Arrow > Magma Arrow (It makes a lava explosion, covering an area in fire and lava) Doing what? killing enemies easier
Frost Arrow > Blizzard arrow (Makes a huge frost explosion that freezes everything in range solid) it could have puzzle options if it only froze what it hit...
Light arrow > Blessed arrow (Makes a storm of light, anihilating all enemies in range, healing link for 1-2 hearts if he's close to the storm) In what situation would that be useful?the games are so easy that it would be irrelevant...
Nature Arrow > Wildvine Arrow (Makes a huge overgrowth, trapping and choking enemies) see this could have a good legitimate use, like a hookshot or a portable ladder but instead you have designed it to kill enemies even though we have 4 other ways to do this so far...
Shadow Arrow > Lunastorm arrow (Makes a large bombardment of moon energy) again...why?
Wind Arrow > Tornado arrow (Makes a large tornado that tosses all enemies nearby around, damaging them, etc). This could have environmental properties like lifting rocks or Link onto ledges...etc. instead of just killing them prettily...
Also, give us fun effects like: Shoot a magma arrow into a tornado from a tornado arrow, making a huge vortex of fire.. etc. I like this, it could have interesting effects...
Look my point is, items need to have a purpose other then killing people, this isn't a hack and slash, its an action adventure game, items need to have ways to be used as a weapon and as a puzzle solving device that also involves environment interaction eg: hookshot can hook on to 90% of trees, torches and chests, all of which are common in the Zelda environment. Having 7-8 magical arrows just designed to kill things is impractical and pointless and then on top of that expecting many more items is just not going to happen.
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Deku
Forum Darwinist
The Great Valoo is over it...
Posts: 354
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« #21 on: July 20, 2008 » |
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The next Wii zelda that's comming - what do YOU want in it?
Hasn't this topic been discussed to death on this forum already? Yes. Just like almost every other topic on this forum... 
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Link Reborn
Master Of Hanging.
Posts: 685
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« #22 on: July 20, 2008 » |
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The next Wii zelda that's comming - what do YOU want in it?
Hasn't this topic been discussed to death on this forum already? Yes. Just like almost every other topic on this forum...  The amount of logic in that sentance is perfect.lol.
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"The Children Who The World Almost Breaks Become The Adults Who Save It." HANGMAN HALL OF FAME - Chibimoon - - Count Von EA - - Hyruleansoldier -
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Auroraominae
Goron
Posts: 193
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« #23 on: July 22, 2008 » |
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They can all have puzzle solving elements, and the arrow upgrades can be sidequest rewards.
For example vine arrow > Shoot at fertile soil and a vine springs up, which you can climb.
Wind arrow > Activate a windmill that has whatever effect.
Darkness arrow > Deactivate laser doors (No light in the shadow area they spawn).
Frost/fire/light are obvious.
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Join my Midna forums![SIGPIC][/SIGPIC] Everyday i fold to thoughts of you my small witch You left my world and left me alone in the unknown I've lost my way without you, i'm getting nowhere Great gods of the skies above, return my Midna to me. ~Me
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hisak
Zetta Slow
Posts: 1,733
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« #24 on: July 22, 2008 » |
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Maybe it's just me, but I'd rather see a bunch of unique items instead of arrow whoring. Masks were a nice example, but they can't really do that again, considering they seemed to be running out of ideas towards the end of the game.
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Zig
Fairy
Posts: 3
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« #25 on: July 23, 2008 » |
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- A unique art style. Perhaps something that looks like Twilight Princess with cell-shaded The Wind Waker undertones.
- Hyrule. Instead of having a huge but bland map, I'd like to see a smaller but deeper map. There should be caves and mini-dungeons spread throughout as well as dwellings, farmland, relief, wildlife etc. I'd like to see some moblin occupied land also - perhaps a camp somewhere.
- Voice acting - Controversial, but I think it could be done right. Whilst for obvious reasons the protaganist would remain mute, most other characters should be voiced. In gaming voice-acting is becoming less an improbability and more a necessity.
- A well thought out story - The recent games have excelled at this better than the pre 2000 titles. Like it or not, Twlight Princess had an excellent story for the most part, as did The Wind Waker. First of all, I like the reasoning the games give to get Link through a dungeon - less of "the sacred artifact was put there to be guarded by an evil monster so you have to go get it now" and more original reasoning, such as the trial of manhood in The Wind Waker's Dragonroost Isle.
Also, on this point, the villain could be an original, or could be Ganondorf - it doesn't matter to me as long as the villain is well developed. No more slapping Ganon onto the end like in Four Swords Adventures. If the villain was a little interesting, not the planks of wood that Vaati and Ganondorf usually are (excluding The Wind Waker), the storyline would benefit.
Also, if Link's character was developed also, it would make the plot more interesting. Although without dialogue it seems a hard task, perhaps a personality would do Link good.
Let's see more of Zelda in the next game as well please.
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hisak
Zetta Slow
Posts: 1,733
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« #26 on: July 23, 2008 » |
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I like the reasoning the games give to get Link through a dungeon - less of "the sacred artifact was put there to be guarded by an evil monster so you have to go get it now" and more original reasoning, such as the trial of manhood in The Wind Waker's Dragonroost Isle.
I guess it's improved somewhat, but it could still use some work. I think it would work best if there was some sort of urgency that made you want to finish a dungeon for reasons other than progressing in the game. A lot of them just involve you finishing it because someone's telling you to. Arbiter's Grounds was particularly bad in this respect. Even though I thought it was designed well, pretty much the only reason you were there was because Midna was telling you that something important was there.
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Link Reborn
Master Of Hanging.
Posts: 685
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« #27 on: July 23, 2008 » |
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The wind waker definitely wasnt the best zelda game, but had the best character devlopment of all of then. I would like to see this again in more zelda games.
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"The Children Who The World Almost Breaks Become The Adults Who Save It." HANGMAN HALL OF FAME - Chibimoon - - Count Von EA - - Hyruleansoldier -
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Be_yourself
Sage of Light

Posts: 996
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« #28 on: July 24, 2008 » |
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I like the reasoning the games give to get Link through a dungeon - less of "the sacred artifact was put there to be guarded by an evil monster so you have to go get it now" and more original reasoning, such as the trial of manhood in The Wind Waker's Dragonroost Isle.
I guess it's improved somewhat, but it could still use some work. I think it would work best if there was some sort of urgency that made you want to finish a dungeon for reasons other than progressing in the game. A lot of them just involve you finishing it because someone's telling you to. Arbiter's Grounds was particularly bad in this respect. Even though I thought it was designed well, pretty much the only reason you were there was because Midna was telling you that something important was there. that was more a Twilight Princess problem, in all the other Zelda's, as far as i can remember(the one that i might be wrong about is TWW) you had ulterior motives other then doing what the boss, *cough* i mean assistant told you to do... TP had tons of "hey lets do this for no reason other then i feel like it" "yes Midna, can i take the gimp mask off now??"
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Zig
Fairy
Posts: 3
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« #29 on: July 24, 2008 » |
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that was more a Twilight Princess problem, in all the other Zelda's, as far as i can remember(the one that i might be wrong about is TWW) you had ulterior motives other then doing what the boss, *cough* i mean assistant told you to do... TP had tons of "hey lets do this for no reason other then i feel like it" "yes Midna, can i take the gimp mask off now??"
Thinking about it, Twilight Princess was a bad example, but it still improved a little over games like A Link to the Past and Ocarina of Time (second half) in this sense. Whilst in Twilight Princess, the dungeons were given some backstory and reasoning for being there, I always felt that the dungeons in the two former games were bland and had no reason for being there other than for the sake of gameplay. If the next game really developed the dungeons - giving realistic motives for Link to go in there, sensible reasons as to why it was put there and bucket-loads of personality and originality per dungeon, I'll be happy.
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Be_yourself
Sage of Light

Posts: 996
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« #30 on: July 24, 2008 » |
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Well with Alttp you definately have a point, but Ocarina of Time is practically the bench mark for the series in regards to ulterior Dungeon motives eg: Dodongo's Cavern-you must slay the beast inside the cave so that the Goron people can stop starving so they will give you the ruby
Each level and temple in OoT has a sidestory to go with it, some effect gameplay as well, going back to the gorons we have a look at the fire temple level where you have to find imprisoned Gorons and collect keys.
I could list them all, but just have a quick look and compare TP's dungeon stories to OoT's and you will see what i mean.
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4th Triforce piece
Goron
Posts: 171
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« #31 on: August 02, 2008 » |
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About the flying thing by the first poster.
"Flight! Some kind of item to give epona (magical) wings, or link befriends a dragon whelp, or whatever. Omg, i didn't mean a pegasus epona" I like the 2nd and 3rd parts the best. I probably will enjoy the "whatever" part. No I am not being sarcastic either.
I want magic back. I was like WTF when they took down magic WITHOUT WARNING! (steam rises in head) I am SOO mad! I don't wanna have to spend a monthly account on World of Warcraft just to use magic. I don't even have an activated credit card anyways. (writes on chalkborad) I want magic, I want magic, I want magic, I want magic. Okay that's enough for now.
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darkscar888
Biohazardous
Posts: 453
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« #32 on: August 02, 2008 » |
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What if in one dungeon link has to wake a dragon and use it to defeat the dungeon boss.(wich is also a dragon)It would be cool if link uses the dragon to weaken the boss and then leaps over and slashes at a weak spot.
That would be pretty bad ass to have dragon fight.
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Ikou
Hero of Reversed Time
I K.O. U
Posts: 37
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« #33 on: August 07, 2008 » |
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Darkscar, that would be so freakin AWESOME.
I agree with everything Aurora said and beyond. Let's not forget some new boots, though.
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His group has calculated that there are about 10 billion acres on the moon, not counting crater slopes. Given that there are about 6.7 billion people on Earth, it aligns nicely with the idea of "I want my acre," he said. "If you grab 'm by the balls, their hearts and minds will follow."Brawl FC: 0001-3238-9159 MUTEMATH
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Ent3rtainment
Fairy
Posts: 2
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« #34 on: August 08, 2008 » |
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I think the main evil guy should be a buffed-up Dark Link, that gets more powerful as you do, obviously.
I like the ideas of vast lands, many side-quests, new items, only a few new items of each main variety (armor, arrows, swords, shields...)
for the graphics, windwaker+twilight princess would be pretty cool. closer to TP though... pretty much what everyone else said.
haha 4th Triforce piece's name gave me an idea.. have the center of the triforce be a dark piece for dark link :D. awesome. also itd be cool to start at Hyrule castle (explorable and pretty big) peacefully at first, being able to actually complete something and not just learn basics.. again.. then of course, all hell breaks loose, you go to distant new lands, etc,etc.
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darkscar888
Biohazardous
Posts: 453
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« #35 on: August 08, 2008 » |
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With the ne wii motion plus impleminted id like to see a very epic battle fith the final boss.
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Xyz-Chan
Kokiri
Meh.. Meh.. Meh..
Posts: 13
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« #36 on: August 11, 2008 » |
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Heck... Why not make all the battles epic.. and the arrow thing makes me thing someones been playing to many MMOs. The AoE arrows would be fun but would make the game to easy
and GASP Nintendo could go the direction of Garry's Mod and let players make their own town/World. ( all could be put onto the internet to be played by other players) These creation couldn't be put in the normal play area but in a blank Hyrule. They would be more of a side thing after you'v beaten the game. That would expand Fan-Fiction so much. ^^
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« Last Edit: August 11, 2008 by Xyz-Chan »
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darkscar888
Biohazardous
Posts: 453
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« #37 on: August 11, 2008 » |
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Your right heck maybe it would be something you only get after you have all hearts items etc.
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Ikou
Hero of Reversed Time
I K.O. U
Posts: 37
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« #38 on: August 11, 2008 » |
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I'm going to have to disagree with that last suggestion. Although it wouldn't hurt to have it, I don't think I particularly like the idea of building towns in a Zelda game. Perhaps adding a few modifications to Link's house or something, I'd be fine with, but otherwise, I wouldn't want Zelda to be seen as a "builder's" game, if you know what I mean...
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His group has calculated that there are about 10 billion acres on the moon, not counting crater slopes. Given that there are about 6.7 billion people on Earth, it aligns nicely with the idea of "I want my acre," he said. "If you grab 'm by the balls, their hearts and minds will follow."Brawl FC: 0001-3238-9159 MUTEMATH
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darkscar888
Biohazardous
Posts: 453
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« #39 on: August 11, 2008 » |
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hmmmmmmmmmm
Witless: Don't post one words posts or post insignificant ones, thanks.
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« Last Edit: August 11, 2008 by Witless »
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