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| Remember that Zelda site
a long time ago with the really cool flash banners and images? Hyrule:
The Land of Zelda faded into history around 2001, along with several
other prominent Zelda fan sites of the time. Most of the fans of the
original site have been lingering around, waiting with hope for the
day when their beloved site might return. Thanks to Fury Three and
his team, as well as Dan of Ganon's Tower for hosting the project,
Hyrule: The Land of Zelda lives again. |
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TSA: Hyrule: The Land of Zelda is one of the sites from
the "big" five (The Golden Land, Zelda Headquarters, Ice's
Zelda Central, Hyrule: The Land of Zelda and Odyssey of Hyrule)
of the late 90's. What drew you to the original site at first? What
set it apart from the others?
Fury Three: What originally brought me to HTLOZ was the Ariana
Almondoz hoax. I learned about the whole thing through The Odyssey
of Hyrule, and tried to visit HTLOZ to see the fiasco myself. At
the time HTLOZ was going through one of its meltdowns, however,
and the site was unavailable. At least a year later I checked the
address again, out of sheer curiousity, to find it alive and well.
By this time, HTLOZ was the largest site in the community. I decided
to join the forums and give it a try. That was early 2001 I believe,
and was my first step into the Zelda community.
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Forgot about Dark Art? You won't now.
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TSA: I believe there was an earlier attempt to revive HTLOZ
- HTWOZ or something. It was short lived. Could you give us any
background as to what happened there?
Fury Three: Two of HTLOZ's former staff members, Brian and
Blazer, attempted to revive the site in late 2002. I suppose someone
must have been in contact with Falco-X, because they were denied
permission to use the name HTLOZ. The project was renamed Hyrule:
The World of Zelda, or HTWOZ. For a while, things seemed promising.
The site opened and the forums populated with old members, mostly
refugees from GXF. They even stirred up some controversy when people
mistakenly thought Falco-X was back. By the end of the year, however,
updates to the site had slacked off and were eventually replaced
by a Plesk Server Administrator page. It was only this past year
that I learned the site was terminated by its host. Apparently running
the forums violated part of the hosting agreement. So it was back
to GXF again.
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TSA: HTLOZ.net is a revival of HTLOZ. Yet, the Flash navigation
and animations which set the original apart, in my opinion, are
strangely lacking. Are there any plans to bring them back?
Fury Three: I experimented with several designs when we first
decided we were serious about reviving HTLOZ. At one point I went
to Tempest and asked if I should try a layout in Flash. I think
we both shot down the idea pretty fast. We felt Flash was bloated
and unnecessary, and a lot of the returning members have expressed
similar opinions. I don't believe dialup users in particular should
have to be subjected to Flash. I've never completely written Flash
off, though, so it could always be implemented as an optional layout
for broadband users sometime in the future.
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TSA: What prompted you or your staff to bring back HTLOZ?
Fury Three: When HTLOZ went down, a good number of the frequent
members regrouped at Gamercrossfire, or GXF. We spent several years
there, all the while reminiscing about HTLOZ and wondering why things
weren't the same. GXF tried to get a site out, but it never really
happened. Every time it seemed close to getting off the ground,
it would fall apart. It seemed to me that everyone was ready to
have HTLOZ back. The problem was no one knew where its owners went.
So I considered doing it myself. In December 2003, I created a mockup
HTLOZ logo for my own amusement, squirreled it away, and forgot
about it for a while. After another year at a steadily declining
GXF, I found myself digging it back up. When GXF began to show signs
of closing for good, I discussed the idea with Tempest and Ganon,
who agreed to help.
I realize that paints a pretty negative picture of GXF, but I've
always stressed that Gamercrossfire was crucial. Without it, what
was left of HTLOZ's following would have completely disbanded. Besides
that, it was a fun site.
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TSA: Could you explain why so many people think the original
HTLOZ fabricated stories? I seem to recall many believed Falco-X
made up news in order to get visitors. Is there any truth to this,
or is this just a myth created by lack of information from that
time period?
Fury Three: Part of this was probably a result of Spots'
"It's Real! It's Real!" column and the site's humor section,
which were pretty blatantly rediculous. Nothing seems to stop some
people from interpreting jokes as facts, as I'm sure you know. But
there is some truth to the claim that HTLOZ intentionally produced
misinformation. We're pretty much convinced that Ariana Almondoz
didn't exist, that Falco-X perpetrated the whole thing. He set up
the photos, wrote the letters, and posted them on HTLOZ to generate
visitors. The damning evidence for that came in the form of the
original image sent to Ariana's TV to create the infamous "Temple
of Light" photo, which we've never released. We also believe
the supposed staff member El Toro may have simply been an alter-ego
for Falco-X.
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TSA: HTLOZ appears to have heavily supported the now-defunct
Zelda Re-Orchestrated. Is there a particular reason why HTLOZ backed
the project for so long?
Fury Three: I originally caught on to ZREO from lord-of-shadow
at Zelda Legends. I was immediately impressed by these detailed
recreations of the original compositions. A lot of people vow to
do some pretty ambitious things, but those efforts never seem to
get off the ground. ZREO, however, had already reorchestrated numerous
tracks by the time I found it, and they were perfect at that. These
are the kinds of efforts that need to be applauded and supported.
So when ZREO's original site closed, we offered to continue hosting
the project. Shortly after that, however, the ZREO team relaunched
with Zelda Music. One of my staff members, Master of Zelda, played
a big role in that site, and even ran a web-based radio show there.
When the news came out that Zelda Music would be closing the beginning
of this year, we extended the hosting offer again, and they agreed.
I've promised myself those tracks will always be available, no matter
what - Should something happen to HTLOZ, I'll hand them off to Ganon's
Tower.
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TSA: What are your thoughts on reviving a "dead"
fan site? Who has the right to do it? When should it be done? When
shouldn't it?
Fury Three: This is going to sound odd, given what we've
done, but I sincerely believe only the original owner has the right
to revive their site. We broke the rules. The fact of the matter
was no one had any clue where the former staff went, and after three
years, all indication was they wouldn't be coming back. It's not
like we ever got a farewell page or an explanation, like hyrule.com.ar.
The site just disappeared one day. And in that circumstance, I feel
the community has the right to rebuild itself, so that's what we
did. We've still got a long way to go, but we're getting there.
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TSA: What are your overall thoughts on the Zelda community
today as compared tothe time when you first got involved?
Fury Three: The biggest difference is sheer size. This community
has exploded compared to where it was in 2001. Zelda Universe is
larger than all of the former leading websites combined. And there's
still Zelda Legends and its hostees to consider after that, plus
the smaller fragments of the community. There has also been a massive
influx of aspiring webmasters in recent months. Thanks to free hosts
like FreeWebs and forums like InvisionFree, anyone and their dog
can set up a site and forum now. That's been the subject of a lot
of controversy lately, because there's a dozen bad sites for every
standout that emerges from the fray. Personally, I'll deal with
a dozen lousy sites if we can get one good site out of it.
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TSA: Going back to fabricating
Zelda information, can you compare the amount of "hoaxes"
that have come up today as compared to when Ocarina of Time came out?
Does it feel similar or is this totally different?
Fury Three: Honestly, I can't remember when the last good hoax
was. It was probably the Triforce in Ocarina of Time. There used to
be some of the most rediculous methods of finding the Triforce. Stand
on your head and move the the joystick with your feet, you know? People
honestly believed the they could get it, and every hairbrained story
seemed to carry enough credibility to deserve a try. Ariana Almondoz
put an end to that, by demonstrating that you can't even believe what
you see with your own two eyes. Ever since then, rumors haven't been
nearly as tantalizing. The community has wised up since the days of
the Ocarina of Time. There was that "Gates of the Realm"
doctored photo a while back, but I don't think that even lasted a
day. So yeah, misinformation today is considerably smaller and has
a shorter shelf life. We'll see how that holds up when Twilight Princess
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TSA: What are your thoughts
on the NGC report about Twilight Princess being delayed in order to
utilize the Revolution controller.
Fury Three: If Nintendo was actually doing that, I wouldn't
mind. I know I would be frustrated if I had the Revolution and this
flagship game (Even if it is a GameCube game) didn't support the new
control features. As for NGC making the debunked report... I don't
know what they've been feeding their writers. |
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TSA: Were you shocked
at Tingle RPG? Do you think it can succeed in the US? Do you believe
it is the only Zelda DS title in the works?
Fury Three: Yes, no, no. In that order.
Tingle RPG--if it has the misfortune of being marketed stateside--might
push a dozen NTSC units if it's lucky. I've never known somebody who
actually likes Tingle, and we've only known him for his roles in Majora's
Mask and The Wind Waker. An entire game revolving around him sounds
like a grating experience. I'd rather go scratch nails on a blackboard
or chew on tin foil or something.
That said, I believe and honestly hope Nintendo has something else
planned for the DS. Anything would be a step up from Tingle RPG, but
hopefully it's not another port of Ocarina of Time. There's already
like, thirty versions of that game as it is (Including localizations,
recompilations and ports). |
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TSA: Would you like to
see Nintendo be more active in the online fan community, like it used
to be when it had links to fan sites back in the day?
Fury Three: Oh yeah. When I'm not browsing the Zelda community,
I'm spending my online time over in the Halo community. Over there,
Bungie has turned my idea of a developer on its head. They are actively
involved with their fan base. They produce a "Weekly Whats Update"
for the community. They watch for interesting news like impressive
fan projects and tournaments, and post them on their website. They're
good friends with fansites like halo.bungie.org. You can even find
them posting at forums other than their own. Marty O'Donnell (Bungie's
audio guy) just showed up in a machinima for a goofy little interview.
That sort of personal involvement, the kind that says we're here to
have a good time too, not just to sell a product, is starkly lacking
from any of Nintendo's communities. They don't even link to any fan
sites anymore, as you mentioned. |
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TSA: What future plans
about HTLOZ do you want us to know about that we should be excited
for?
Fury Three: Unfortunately, I don't have any major plans to
report on at the moment. I've been continuing work on our Zelda content,
mostly Zelda V (I've been going nuts with screenshots), and making
small backend modifications. I have always wanted to do some sort
of awards to honor sites around the community, so that may be a possibility
in the future. |
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TSA: Who do you admire
more - Shigeru Miyamoto or Eiji Aonuma?
Fury Three: As predictable as it is, Shigeru Miyamoto. He's
probably the only well-known human face of gaming, even in today's
Sony-ruled market. The man responsible for Mario and Zelda is going
to be tough to beat.
I also have some distaste for where the series went under Aonuma's
watch. I liked some of the changes Aonuma brought to Majora's Mask,
but by The Wind Waker, these ideas seemed to have fully manifested
themselves and I didn't like what I saw. By that I am referring to
The Wind Waker's goofy styling, but I don't mean the graphics. Scenes
like catapulting into the Forbidden Fortress are the kind of thing
I expected from a game like Donkey Kong, not Zelda. It felt silly,
like one of those bad straight-to-DVD Disney movies. It was not a
welcome feeling after the bar the previous Zeldas set. |
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TSA: Last two questions.
First, what is it that makes you so passionate aboutThe Legend of
Zelda series?
Fury Three: If it wasn't obvious by now, the community. I've
been in this community for a long time now, and I've grown attached
to it. The Zelda series is fascinating, sure, but I don't doubt that
my interest in it would be nonexistant if it wasn't for this community. |
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TSA: If you were faced
with the decision of having to close down HTLOZ for somereason beyond
your control, would you start up a new Zelda fan site, or would you
be more inclined relinquish your duties and not webmaster anymore?
Fury Three: If we were to lose HTLOZ again, for whatever reason,
I would not attempt to start up another site. That's not to say I
wouldn't be interested in webmastering anymore, though. I'd probably
go to work for another site, if anyone would take me. |
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| TSA: Thanks for your
time! |
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