| |
 |
| |
| A chilly blast from the past,
indeed. Ice's Zelda Central, one of the oldest Zelda sites ever, and
the oldest Zelda site still around, made a triumphant comeback earlier
this year. With his trusty staff team re-assembled, he hopes to return
the old king back to its throne. Come see how he plans to achieve
this, as well as his thoughts on all things Zelda. |
| |
|
TSA: First of all, welcome back to the Zelda community!
Let’s get started. How did IZC get started back in the day? What
inspired you to start up a Zelda fan site, especially during the
“birth” of online Zelda communities?
Ice: Ice's Zelda Central (IZC) was, in many ways, just an
extension of what I was doing at the time in my offline life. Playing
the games, making maps (How many of you made your own map to the
last temple in Zelda 2?), writing, etc. I had also been remixing
Zelda tracks in various formats (including MIDI) both online and
offline for a couple years before IZC was even on idea in my head
...
I was also in charge of a little fan club that was very into the
series. We had boxes and boxes of maps, newsletters, custom strategy
guides, artwork, tapes and tapes of music I had made, editorials,
and tons of fan fiction. So IZC was just a natural extension of
my activities at the time.
|
|

The old splash page. Brings back memories.
|
| TSA: How was it starting
a new site back then compared to bringing back IZC today? How has
the Zelda community changed since then? How is it still the same?
Ice: The big difference is that this time, I know web technology
much better. Through my schooling and a couple jobs I've had, I've
learned PHP, Java, Javascript, Perl, SQL, database management, graphic
design, etc. ... what's somewhat interesting though is that I felt
the calling to continue IZC as it was when I last left it. I know
this has been a somewhat unpopular decision, but IZC is not about
flashy graphics and high-powered site engines (though those elements
are slowly creeping in). I wanted to have the feeling of picking
up where we left off ... I felt that this was essential to keeping
the same spirit that we had. I wanted our evolution to be a natural
progression, not just the product of sudden redesigning and retooling.
Any revamps will happen naturally.
Another big difference is that when I started, there were fewer
than 10 Zelda sites. Now there are thousands. I was just taking
my offline activities onto the web, and what people saw when they
looked at IZC was the product of my (and other peoples) Zelda fanaticism.
It was almost as if they were sifting through our club's boxes of
Zelda-related material. To many people, that was neat. But in today's
community, not too many people want to sift through boxes looking
for cool stories and info. Many people would rather have it dressed
up and fed to them at lightspeed. There's nothing wrong with that,
certainly, but IZC still uses the "sift through box" approach.
That's what's still fun for us right now.
|
| |
| TSA: Do you think the
Zelda community’s problems stem more from the people who run the sites,
or from the content we have to work with, or perhaps from the fan
base that may or may not have changed over the years?
Ice: Problems can come from any and all directions. Most
problems I've seen come from a simple lack of respect ... in my
mind, everyone is entitled to their own viewpoint, and everyone
is free to make their own contributions. We should have a unified
stance toward the acceptance of everyone's different take on the
legend. Sadly though, there is a certain amount of "elitism"
that I see from time to time ... in general, I much prefer the smaller
sites that focus on fun, or sharing a certain webmaster's music
or art.
|
|
| |
| TSA: What’s the single
biggest reason you brought back IZC now? Had you attempted any revivals
before this? Why’d they fail?
Ice: We all knew IZC would be back. There was too much history,
and too many IZC staff members/visitors still around for the memory
and ideas to die completely. Several people tried to start up new
IZC's, and a few people tried to impersonate me, but we dealt with
them ... IZC could only be started by a unified section of the staff.
I entertained the idea of bringing it back in 2001, even did a web
feature on the development on Zelda 64 at IZC's original address,
but we decided against bringing back IZC at that time. So there
were no revivals ... only a very long hiatus.
|
| |
| TSA: It seems you are
really into the musical aspect of Zelda. What got you into the music
of Zelda, or into writing your own music in the first place?
Ice: Music has always been an intense passion of mine, even
when I was a small child. I've made a sort of semi-career out of
it; I've recorded three albums, been on a few small tours (the biggest
of which went on when I was still running the old IZC). Some old
fans still remember the "Platinum Ecstasy" songs I'd have
on IZC ...
The music of Zelda attracted me because I was such a huge fan of
the series. Some of the first songs I ever figured out on my own
were Zelda songs. When I got my MIDI keyboard, I was tracking Zelda
songs in no time. It's really neat, because I created a lot of Zelda
files that are still being passed around to this day.
|
| |
| TSA: What are your thoughts
on other fan music sites, like the now defunct Zelda ReOrchestrated,
OC Remix and VGMusic.com?
Ice: I was heavily involved in OCRemix (and VGMIX.com) while
IZC was on hiatus. In 2004 and 2005, when I was doing a lot of Zelda
mixes, I started to get the urge to do IZC again. After one of my
several fresh starts over at OCR and VGMIX (as a musician, I'm constantly
unsatisfied with my work of course), I came across Lord of Shadow,
who had been following a few of my recent efforts, and I was given
a glimpse of the modern Zelda community ...
I was aware of the ZREO project, and to be quite honest, it just
wasn't my thing. I was more into the work of people who were doing
innovative remixes of the Zelda themes, and ZREO was based on running
MIDI files through good sound modules and programs like Vienna.
I've been doing that for years on my own systems, so ZREO just wasn't
to my own personal tastes. I applaud their efforts though.
|
| |
| TSA: Do you think there
is less value placed on the MIDI in today’s community with the rise
of digital technology and the mp3?
Ice: There is significantly less value placed on MIDI by
the general public. On standard sound cards, the sample quality
is less than that of Zelda 64's, and that turns people off. High-speed
internet connections and P2P have facilitated the trading of MP3
files, and because of the much-higher sound quality, these files
are preferred by most.
What attracts me to MIDI is the fact that it's just neat for me
to be able to manipulate music on the fly. With the sound modules
found in studios, I'm able to take digital information and play
it back any which way I feel like ...
But for those of you who think MIDI is dead, ask famous composers
like Danny Elfman what kinds of sounds you hear when you hear a
lot of his work. It's not a band or an orchestra ... it's MIDI,
played back on expensive sound modules.
(Editor's Note: Koji Kondo's interview with Nintendo Power awhile
back revealed he listens to fan MIDI remixes, so that's another
important reason to stick with MIDIs!)
|
| |
| TSA: What are your thoughts
on the Zelda series today in comparison to the games before Ocarina
of Time? Do you think perhaps Ocarina of Time changed everything?
Or perhaps it was The Wind Waker?
Ice: Each game can change the series in a drastic way. Personally,
I like the older games, because those were what I grew up with.
They left a whole lot more to the imagination, and that sort of
thinking is what spawned an entire generation of Zelda sites that
were all so very different from one another.
|
| |
| TSA: You’ve obviously
seen Twilight Princess. What are your thoughts on it, considering
you’ve been around since the original games were popular? Do you think
it will be the “second coming” of Ocarina of Time, like many claim,
in regards to the impact it will have on the community?
Ice: I'll keep my thoughts about Twilight Princess to myself
until I spend a significant amount of time actually playing the
game, though I will say that this time around, it looks like their
focus is on making a game that will attract a huge (and somewhat
new) demographic. If the game attracts a new demographic, then the
community might be facing a new demographic as well.
|
| |
| TSA: Are you excited
about a Zelda title for either Revolution or DS? Or are these two
systems a bit too “different” compared to what some of us older timers
are used to?
Ice: Just about any type of system or medium can lend itself
to the creation of a "Zelda experience". The games will
be different from what we're used to, but that's not necessarily
bad. The Zelda series seems to try to focus hard on innovation and
keeping things fresh, so new technologies will definitely lend themselves
toward that end.
|
| |
| TSA: Last two questions.
First, where do you want IZC to be in the next few years – more specifically,
what will it take to return it back to the place it once was?
Ice: I can't predict the future (and I'm not ABOUT to ask
that fortune teller of ours!), but I suppose that we'll just evolve
until we dissolve. I would say that our biggest accomplishment
is getting letters from people who enjoy the site and believe in
us. No matter what we look like or sound like in the future, we
just want people to enjoy the site. Who knows ... IZC isn't rocket
science, it's rock n' roll =)
|
| |
| TSA: Finally, I have
to get your thoughts on the timeline. Do you think there really is
a unified, coherent timeline? Would you mind sharing your theory with
us?
Ice: The timeline is up in the air. At this point, there
are not enough hard facts to construct a viable theory. You might
as well just throw a bunch of magnetic alphabet letters on the fridge
and call it the timeline.
We've entertained the theory that each game is simply a different
version or take on the same legend ... much like how ancient civilizations
wove tales of epic heroes and gods, it could be possible that we
as gamers are just experiencing different tellings of a popular
legend.
To TSA and everyone at The Hylia, best of luck with the site and
with everything else you do; it was good chatting with you.
TSA: Thanks for your time Ice!
|
|