| Most fans began with this game. It was
the title that put the Zelda series on the map and cemented its place
in history. There is probably only one other game from the 20th Century
that can measure up to the impact this game had, yet Ocarina of Time
didn't have to rely on the "death" of a certain character
to propel itself into the history books. Simply put; if you are a
Zelda fan, you've played Ocarina of Time. If you haven't, you're not
a true Zelda fan.
Game play
Where to begin? How about with the fact Nintendo had to build Ocarina
of Time with almost no template in existence for a three-dimensional
adventure RPG and only having the Super Mario 64 game engine as
a basis for how a three-dimensional game should work. Shigeru Miyamoto
stated early on in 1997 that he did not want "Zelda 64"
to simply be Super Mario 64 with a sword, just like The Legend of
Zelda on NES was not Mario running around with a sword. Once again,
Miyamoto and company would have to invent the rule book on how open-ended
games should be made.
Eiji Aonuma, credited as a director in Ocarina of Time, spoke a
few years ago about the original concept for Ocarina of Time. Essentially,
they wanted to take A Link to the Past and make it into a three-dimensional
game. This may explain why much of Ocarina of Time feels like a
three-dimensional version of A Link to the Past. Still, somehow
the creative team managed to pull off the impossible. Ocarina of
Time truly feels like a Zelda game in every shape and form. Yet,
it manages to provide an experience unlike any game before it in
the series.
Using the analog stick to move Link around in the third dimension
takes some time to get used to, especially if you've only played
The Wind Waker and modern three-dimensional games. The C-Buttons
are used to store items you can use at your disposal, except for
the Up-C, which is to trigger the first person mode or to talk with
Navi, your fairy guide. The A button is your action button, allowing
you to roll, drop down from hanging and push or lift objects. The
B button is your trusty sword. While this may sound like a perfect
blend of Link's Awakening's multi-button setup and a standard default
sword button from previous games, Ocarina of Time had the daunting
challenge of combat and camera work in three dimensions.
Born out of the lock-on system in StarFox 64, Ocarina of Time sports
the Z-Target system (which is L-targeting for you GCN users). It's
basically a system which allows Link to focus on specific objects
or enemies to aid the player in the third dimension where judging
distance and relative proximity is very difficult. It also allows
you to rapidly change the camera angle to better suit you, though
later tweaks for free-roaming cameras in later installments are
better.
Even still, the controls are unbelievable. What's even more impressive
are the overworld and dungeons. The overworld is basically a hub
known as Hyrule field. From there, you can access any of the main
areas of the game. Each area is alive with its own environment and
unique setting. Exploring Hyrule is part of the fun, much like what
made the original Zelda game so popular. Although you can't access
everywhere at first, trying to find out where to go next can sometimes
lead you to unexplored regions.
To ensure the player never gets completely lost, however, Nintendo
added a help guide at all times in the form of your fairy friend
Navi. If you fail to notice something or get lost for a long time,
she will trigger you with the Up-C icon to talk about the situation.
Though this gets annoying to no end, it is a must-have component
for the younger audience as this game is so huge and complex.
The game still follows the simple Zelda formula. Link must travel
to dungeons and collect items in them in order to progress. But
the dungeons themselves are the real treat in Ocarina of Time. For
the first time, those multiple level dungeons are realized for their
true magnitude. Rooms span multiple floors and navigating takes
much time. Puzzles are much more complex and dwarf anything ever
seen before in any game. Enemies aren't as numerous as in previous
games, but the boss battles more than make up for it. On top of
all this, the dungeons are very difficult and each is very unique
and no previous one looks like any other.
Combat is very smooth in Ocarina of Time and very quick. A multitude
of items are at your disposal to utilize in combat, as well as your
trusted sword. Your shield also is more useful in this game as you
can control it with more precision. There is also a good deal of
platform navigation in dungeons, as Link usually has to hop across
gaps or scale walls. Also, for the first time, Link can ride a horse
and use his bow and arrow set to attack foes.
Some of the items also bring the gameplay into the realm of first
person mode. The bow and arrow set and the hookshot allow you to
aim with high precision. Ocarina of Time also boasts awesome new
weapons, like Bombchus which are mouse-like bombs that move around
when you plant them, and Din's Fire, a magical spell item that sends
out a wave of fire to burn all things. But the main item of focus
is your Ocarina, which you must master. Playing it is as simple
as using the buttons on your controller, but Nintendo went beyond
the basics and replicated a fully function musical instrument which
you can play if you have the skill. Legions of fans posted how to
play their favorite tunes on forums all across the net.
Also, what would a Zelda game be like today without any side-quests?
Besides the usual heart collecting, there is a Skulltula collection
which yields upgrades. You can also upgrade several items in the
game, as well as engage in trading side-quests. Mini-games also
make an appearance in the form of races and archery ranges. The
game is just so full of extras it is mind boggling
Graphics
The first time I turned on Ocarina of Time, it was on a big screen
TV in our family room. As the intro played out, I simply uttered
"whoa." When the Kokiri Forest introduction ended, I was
spell bound. If you played Ocarina of Time at its release, I'm sure
you were in awe of just how rich this game's graphics were. Sure,
they were not the best at the time of any game, but just how they
were used and how organic the world looked was amazing.
Link's animations are spectacular, largely in part to the fact
Nintendo used motion capture tools to record actors who were schooled
in sword fighting from some Japanese discipline (I forget at the
moment which style influenced Miyamoto). Enemies move with great
fluidity and NPCs strut around like regular townsfolk. Every locale,
as mentioned earlier, is truly unique and blends into the world
perfectly.
Dungeons are so special in this game. Each, again as mentioned
earlier, have a distinct look. The Forest Temple is a decayed ruin
alive with plants and vines that have taken over. The Fire Temple
is base inside a blazing hot inferno of a volcano. There's even
a dungeon inside of a fish's stomach. There's a reason every fan
wants to know how Twilight Princess' dungeons will stack up against
Ocarina of Time's. It is because Ocarina of Time had the best dungeons
of any game, period.
Ocarina of Time also sports some in-game cut scenes, which utilize
the in-game graphics. While they look no better than the game's
graphics, obviously, the camera work in them is very nice. Particle
and lighting effects in the game, for the time, were amazing. Honestly,
this game was just amazing.
Audio
So many people praise Ocarina of Time for its soundtrack, but I
am one of those people who like to continually point out most of
the music is derived from previous games. Even still, the quality
of music was a vast improvement over anything seen in the series
to date. In addition to the great tunes reused from previous games,
we were introduced to some great new melodies which have stayed
around as well.
Gerudo Valley's theme and Hyrule Field's theme are probably the
two most recognizable. Then there is Lon Lon Ranch's theme and Zora's
Domain and Goron City…the list goes on. So while the game does borrow
a lot, it created just as much and then some. Many of the Ocarina
tunes you must learn have been reused several times in other games,
with three making a return in Majora's Mask for starters.
So what about the sound effects? Finally, the sound effects are
good. Water running down a stream sounds natural. Epona's hoofs
pounding the ground were passable. Steel swords clanging together
sounded real. Also, we got our first taste of voice acting with
yells and grunts from Link, Zelda and Ganondorf. Finally, the sounds
in a Zelda game were great.
Challenge, Fun, Replay Value
There is no denying that Ocarina of Time was a hard game. Perhaps
maybe not the fights, but navigating the dungeons and some of the
boss battles presented challenges for first time players. Over time,
though, you will find the game is very easy once you've mastered
it, and it honestly can become quite boring because much of the
game is journeying around Hyrule. The magic only lasts so long.
Side-quest freaks will love how much more there is to do in this
game, and will spend hours upon hours trying to find every last
item and upgrade. For most of the time you play this game, it will
be really enjoyable and you'll want to keep coming back. But like
almost any game, its replay value wears out after so long - this
isn't a multiplayer game afterall like 007 Goldeneye, which people
still play today frequently.
But every now and then, you will find yourself coming back to play
Ocarina of Time for just a bit. You'll want to be reminded of what
a great time you had with Zelda.
Final Verdict
I've done my best to keep my personal bias against this game out
of this review and to keep it as objective as possible. If I had
it my way, I'd score this game very low because of certain factors
which most fans would ignore. But in all honesty, this is the must-have
title of the series, and if you don't own it, you're not a fan.
Sure, it is not a perfect game, but it is the pinnacle of Zelda
in most fans' eyes and it is the caveat to Twilight Princess in
both gameplay, history, and apparently the timeline. So if you do
not have it, go buy it now. Carts of it are dirt cheap, and you
can get it on GCN as well. If you have it, you should go back and
play it through at least once before Twilight Princess.
Gameplay: 10.0
Graphics: 9.0
Sound: 9.0
Challenge, Fun and Replay Value: 9.0
Final Score: 9.3
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