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| Probably the most unappreciated
form of media from the Zelda series is the manga, created by Akira
Himekawa (actually two Japanese women who created a pen name for their
work). Even I am guilty of neglecting them, dismissing them as mere
fan art works which served no purpose for the official realm of Zelda.
But thanks to fan translations and a bit of an open mind, my perception
of them has changed, and I think more need to realize just what the
manga could mean to the Zelda series as a whole. Part one of our three
part segment focuses on a potential Zelda film inspired by the manga. |
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Part I: A Zelda Movie
Forget everything I've ever said about a Zelda film, except for
one thing - the common traits of the series, the "staples"
if you will, must be adhered to or else it will not have broad enough
appeal to fans. My rants and raves about a live action film, how
a great fan should do it are statements I wish to retract from the
ZHQ days. After seeing a very ambitious attempt at a fan film (as
seen in the trailer), I really sat down and thought carefully about
what I've said in the past.
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The short of it is, I don't think it is possible for any fan to
make a great Zelda film. Why is that? For starters, if you know
anything about making a film, not a trailer, and not some lame thirty-minute
short you shoot in the backward, but a feature length film - you
would know how much time, money and crew member you would need to
make this thing. That's for a decent feature. When we go to the
realm of indie films, which apparently is all the rage in the community
now, you can forget it. Indie films are low budget films made outside
the studio system, which means more alternative style narrative
and media. Stories like Napoloen Dynamite or Ferris Bueller could
be done on a very low budget, indie film. But could you imagine
Lord of the Rings done as an indie film? Or Star Wars?
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Yes, this doesn’t mean you can’t attempt to make one. It doesn’t
mean your "story isn’t good". But for some franchises,
there is more to the whole ordeal than just the narrative. Film
is a visual medium. The cinematics matter as much as the narrative,
sometimes they’re even more important. The point is, while you may
get a decent Star Wars fan film here or there, please point out
how many Star Wars fans would rather have that indie fan film over
the original Star Wars. Who would want some random fan’s film of
Lord of the Rings over Peter Jackson’s work? You may have issues
with some details and presentation, but you’d be hard pressed to
say an indie film could outdo the big studio film. My point is,
indie films are not for huge epics with special effects and cast
and crew of hundreds, if not thousands of people.
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What about animation or CGI? You would think that with the advancements
in technology, and the improvements in home computers as well as
more advanced software available to the public that an animated
film could be plausible. But have you actually researched how long
it took to make Advent Children? Or The Incredibles? Just look at
the credits of either. These types of projects take just as much
time and resources as a live action film. Sure, through piracy I
bet many people could get a hold of the proper software to begin
working on such a feature. But I question just how much time one
would have to really pull this off. It took one of the best animators
I've ever seen a week of non-stop work to produce that Nintendo
ON video, and that wasn't even close to the level of a real film,
and as talented as that guy is, the sequences near the end weren't
up to par with modern CGI films. In fact, none of his work looked
passable. Honestly, most CGI projects end up like the Joe Cracker
hoax trailers for his "film".
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Here’s my bottom line for all of this. Nobody is rich enough or
has enough free time to make a very good looking Zelda fan film.
The amount of people that would need to be organized, the amount
of money it would take to get everything together, and the amount
of work that would have to be put into it - all for free - is simply
beyond all imagination. And let's say you managed, but some grace
of god, to make something that is B-film worthy. It's more than
likely any feature length film of Zelda that is passable as a theater
quality work would be trampled by Nintendo because it would more
than likely present conflicting presentations of the franchise -
something Nintendo is adamantly against (especially Shigeru Miyamoto
- he does not want a Zelda cartoon or film period because if fans
liked it too much, he may be forced to create a static image of
Link - restricting creativity and his options).
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Sadly, there is a hard reality we all must face. Zelda fan films,
or fan films in general, are reserved to indie status, and will
never be good enough to exist outside of the fan community. For
as great as many think that "Hero of Time" trailer is,
there are major flaws with it and it's caused a lot of arguing amongst
fans. In the end, they all end up on YouTube, Google Video or the
host site, and they're nothing more than a few fans dressed up like
the characters in attempts to create the world of Hyrule, which
utterly doesn't come close to the majesty of the games. It is beyond
the power of the entire community to make a film on caliber of something
worthy of the Zelda title. Think about it. Zelda is known for greatness.
Is any fan film in existence worthy of the title "Zelda".
Would you accept it as an official product?
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I'm not here to totally knock fan attempts. I'm just saying Zelda
deserves better. This brings me to my main focus - an official Zelda
film. The topic of official video game films drives fear into the
hearts of many, especially after the long history of bad films based
on game. Yet, there is hope. I believe there is a way it could work,
and please a majority of the fans and have wider appeal than just
our community. The answer lies within the manga. The same manga
some of us choose to dismiss as non-cannon or just fan art.
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Whether or not the manga are actually apart of the official Zelda
lore is a matter of opinion right now as we don't know how exactly
the product is made and to what the extent of Nintendo's involvement
is. What I do know is that the manga are narrative pieces. Films
are visual narratives. Translating a written source into a film
is much easier than translating a video game. For if you know anything
about film, they all start as written mediums - a script.
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I know there are some concerns with the manga. Many fans, as I've
read in various forums, have issues with the accuracy of the manga.
I fail to see how this would impact a movie. A movie verbatim of
Ocarina of Time wouldn't really hold any narrative surprise for
fans, would it? Sure, if it looked awesome, you’d like it. But would
you enjoy the story as much as a fresh take? The manga, which I
say hold up well to the official game content, present very good
takes on the in-game stories, developing them far enough so they
can be suited for a film adaptation. It's much easier to make one
of the manga into a film, and remain faithful to it, then trying
to convert one of the actual games.
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Now, I know some people have issues with books translated into
films. I'm here to say books are not films. Books are written mediums,
designed to give all access to the thoughts of the characters, and
focus on being more descriptive in the diction to allow readers
to use their imagination. The visual work is up to the reader. In
a film, the visual work is up to the director, and the "thoughts
of the characters" are left to the viewer, unless they're stated
somehow (which I say is cheating in film). When Link draws the Master
Sword in a book, you probably get this description of how this excitement
was rushing through him, he could feel the power coursing through
his body. On screen, you see Link pull the sword, and the visual
cues try to imply meaning.
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In that sense, film is just as "imaginative" as a novel.
They just do the opposite tasks for the consumer. I know that people
will say books are more detailed, but that's how it is. You can
read books in chapters. Watching a film in chapters, even with DVDs,
doesn't quite convey the full meaning. Films are meant to be consumed
in one sitting. Books are not. They're two different formats, two
different goals.
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What's amazing is the manga are more focused on artwork than text.
The text is usually very shallow and just enough to get the story
across. Most of the work in manga, and in comics, is done through
the drawings. In this sense, manga are almost perfect to adapt into
a film. This is why comics adapt so well into film - with special
effects and visuals, you can recreate the same atmosphere of a comic
on-screen. Video games, honestly, have bee done all wrong. Too many
times the visuals are ignored, too many times the look strays too
far from the "safe" zone.
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The manga could almost pass as official materials. They are licensed
by Nintendo. If Nintendo approved the project, the film would get
major funding and good treatment from the creators. No matter what
style it was done in (live action, anime, CGI), adapting the manga
would work well because it has a solid story, is a visual medium
itself, and is short enough to work within the time limits of a
film as to not cut much of the source out. It makes the job easier
for film makers than trying to adapt a video game because the manga
lends itself so well to the film medium.
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| So there you have it. I no longer
believe a fan should make a Zelda film. I honestly believe, with Zelda,
the best way to do it is to have a manga made of the game, then adapt
that manga. I think it would work wonders, especially if it stuck
to the animation format (anime). I know everyone has their own opinion
on this, so feel free to share it in the forums. But please note -
this was not a piece meant to bash fan films. They have their own
appropriate place, and I respect the work that goes into them. But
I am human, and I am a fan, and I think Zelda deserves better than
some fan attempt. |
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- Mike "TSA" Damiani is the Senior Editor and Owner
of The Hylia.
Discuss this in the forums.
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