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| It's still amazing after
all this time, Princess Zelda is still one of the most popular characters
in the history of video games. She barely missed the cut to be inducted
into the first ever Walk of Fame, beaten out by her hero Link, Mario
and the Halo franchise. The reason it is such a shock is because of
how poorly Princess Zelda is depicted in the Legend of Zelda series.
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| If you want to know where I
am coming from, it is best to start at the beginning. From 1986 until
1998, Princess Zelda was a lifeless character who had but a few lines
of dialogue in A Link to the Past, and most of the time she was sitting
around captured by Ganon waiting for Link to save the day. It is funny,
though, to go to other materials from this era such as the comics
and cartoons, and see how people interpreted Princess Zelda as this
heroine who could dish it out like Link. Even creators of unofficial
Zelda games, in particular those games for CD-i, had this impression
that Princess Zelda was a fighter and gave her a rather fierce spirit
and sense of adventure. Not even the manuals and player's guides gave
any suggestion that Princess Zelda was more than a helpless damsel
in distress. Yet, so many people envisioned her as much more. |
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Damsel in distress.
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| Then in 1998, Nintendo brought
to life Princess Zelda in a way not seen before. Princess Zelda had
a prominent role in the game, but she occupied most of the screen
time as an alter-ego, Sheik. Not many players realize just how bold
of a character Sheik really is (at least for a Nintendo-made game).
The character of Sheik was very masculine, very athletic and a highly
skilled master of martial arts. More importantly, the character brought
up some interesting questions about gender identity and what sex Sheik
really was, especially when the twist at the end revealed Sheik was
actually Princess Zelda passing herself off as a male. |
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| This characterization of Zelda
took another step further in The Wind Waker, which had our heroine
as a pirate leader named Tetra. She was a tomboy and very headstrong.
However, whereas in Ocarina of Time Zelda seemed weak at first and
underwent a transformation to becoming strong as Sheik, Tetra in The
Wind Waker went through a reverse process. She became weaker as Princess
Zelda, and much more feminine. There is no arguing that Tetra was
the best characterization of an incarnation of Princess Zelda yet
because we got to see so much of her personality and she had the most
screen time of any Zelda. |
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| Yet, after these two bold steps
to bring Zelda to life, Nintendo too strides backwards with Four Swords
Adventures, which had Zelda back to her usual damsel in distress,
and then Capcom continued the downward spiral in The Minish Cap by
effectively eliminating her until the end of the game. But there is
hope with the upcoming Twilight Princess, with the only known artwork
depicting the Princess wielding a sword, and hints from Eiji Aonuma
that she may fight alongside Link at some point, or just fight something
in general. But the question still remains. Why is Zelda's name stamped
on the series name, and does she always have to be rescued by Link?
What is Zelda really like, afterall? |
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| The most common places to look
for the interpretations to the answers to these questions are in the
realms of fan fiction, fan art and role playing. Some prefer to stick
strictly to what is presented in front of them by the games and materials
by the creators. Some fans believe Zelda is this damsel in distress
who is very feminine and dreams of her hero Link all day. Some believe
she is this warrior princess who hides behind a veil of formal edicate
to deceive her foes. And some, dare we say it, believe she is hopelessly
in love with Link. Regardless of depictions by the fans, it seems
creator Eiji Aonuma believes Zelda should be more important to the
series, hinting she will be a playable character in a future title
and that there may be romance between her and some other character. |
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| I believe it is called The Legend
of Zelda because of the events that transpired in the original game
according to the manual and according to what Shigeru Miyamoto has
said on countless occasions. Link was a traveling adventurer in the
land of Hyrule when he came across a woman named Impa being attacked
by monsters. Link fought them off and Impa told him the "Legend
of Zelda", which was how Ganon came to Hyrule and kidnapped her
in search of the Triforce of Wisdom in order to fulfill his dream
of ruling Hyrule. That is what I would tell you if you asked for a
logical explanation, and that it is nearly like the same issue Final
Fantasy has, where the first game made was supposed to be the last,
then it evolved into "each game is the final story of the characters".
Well, until X-2 came out. |
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I think that holds some truth with Zelda. I think every game revolves
around Princess Zelda. No, she is not in every game. I understand
that. However, every game that happens is a direct result of something
Princess Zelda did, or the backstory of the game involves her. For
whatever reason, it always seems to be that Princess Zelda is the
key. In Oracles, she is the key to reviving Ganon. In The Minish
Cap, she is the source of the Light Force. In The Wind Waker, she
is the last in the bloodline of all that remains of Hyrule. Link
will always arise whenever evil appears, Ganondorf is always behind
the Triforce of Power being stolen, but Princess Zelda is Hyrule.
Hyrule is the land of Zelda, and its princess is Zelda. Notice how
in the legends in each game, Link is simply known as the "Hero",
Ganondorf is known as some "Evil", but Zelda is always
mentioned by name. She is eternal, and she is the soul of Hyrule,
just like the Child Like Empress was the embodiment of Fantasia.
She may not physically appear in every game, but her spirit is present
nevertheless. But in all honesty, every fan has their own reasons
for why the series is called The Legend of Zelda. Just like the
timeline mystery, and why Link never really speaks, it's another
facet of what makes Zelda so imaginative and wonderful.
These things should never change.
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