| |
 |
| |
| Twilight Princess appears
to be taking its sweet time coming out, especially if it is indeed
for GameCube. Still, I find it sad how some fans react to each delay
or each apparent interview which reveals the eventual release date
is further away. While I understand that Nintendo could be wasting
very good opportunities it may never have again, I think they’ve earned
the right to do what they want now, and I also would like to remind
people there was a stretch of half a decade when there was no official
new Zelda games. |
| |
|
It was 1993. Link’s Awakening finally reaches North America and
was a big hit, proving that portable games can be epic, and giving
Link his most original quest to date (in 1993). Fans had a field
day with the bugs that were discovered (Screen Warp, anyone?) and
the inclusion of side-quests beyond the basic heart container gathering.
It was a great time for Zelda, especially since this game came out
on the heels of probably the best Zelda game ever, A Link to the
Past. With two of the best Zelda titles finally arriving after a
long drought, fans were in the golden age of Hyrule. You see the
last Zelda game before A Link to the Past and Link’s Awakening came
out over three years earlier.
|
|

None can doubt just how worth the wait
Ocarina of Time was.
|
|
From 1988 until 1992, there was no Zelda. Sure, a Game and Watch
came out, and we had cartoons and comics, but there was nothing
substantial in the gaming realm. Yet, A Link to the Past delivered
the fans from recession and withdrawal. Then, it ended. I very well
know there were Zelda games released since Link’s Awakening that
came out before Ocarina of Time. BS-Zelda. BS-Ancient Stone Tablets.
The CD-i Zelda games. How many of you played them? How many of you
own them? That’s what I thought. Unless you lived in Japan, participate
in illegal activities, or spent a fortune on pieces of crap (like
I did), you have not played any of the above Zelda games. They don’t
count – they weren’t worldwide, mainstream Zelda releases (and not
to mention either remakes or pieces of trash – did I say that already?).
|
| |
|
For two years after Link’s Awakening, we heard nothing of Zelda
except tidbits of these games we never really played. In 1994, when
Super Mario All-Stars came out, fans thought a Zelda All-stars was
surely on board for the SNES. Never happened. I remember getting
online around this time, and the small little communities that did
exist which discussed Zelda were distraught. Then, a flicker of
hope. In 1995, Nintendo unveiled “Project Reality” in Nintendo Power
(I know its existence was mentioned before, but this was pre-internet
and NP was the biggest way Nintendo fans got information back then),
a CD-based system that would utilize next-generation processors
like the ones used to render Terminator 2 and Jurassic Park in order
to make 3D video games. There was mention of a Zelda game in the
works, and the fans rejoiced.
|
|
| |
|
Then, screenshots trickled in. Then Nintendo 64 was finalized,
and Nintendo Power fans got a promo video which had a small trailer
of Zelda 64 footage. We got an issue with the first “100” screenshots
of Zelda 64. Have we even gotten 50 screenshots officially from
Nintendo in the two years of Twilight Princess’s existence? As early
as 1996, we knew Ganondorf would be in it. We knew he was the bad
guy, and he was after the Triforce. Then, as each trade show passed,
we constantly got more media, and with the advent of Zelda fan sites
online, the community exploded and the hype began.
|
| |
|
We got so many previews, interviews, screens and videos of Zelda
64, that it was nonstop hype with no let down. And somehow, the
screens never revealed too much. Yet, no news of a release date.
When they finally announced a summer 1997 release, fans thought
the drought of Zelda games would end. Then E3 1997 came, and we
got the delay. Zelda 64 delayed till fall 1997. Then Space World
1997 happened. Zelda 64 Delayed till spring of 1998. E3 1998 roles
around, and finally we get a release date of November 1998. To make
up for the delays, in August a pre-order bonus was announced saying
if you pre-ordered in October, you would get a limited edition gold
cartridge.
|
| |
|
I’m sure there really is no way to convey what happened then unless
you were there. Maybe someday I’ll put back up the original ZHQ
section with the Ocarina of Time news. But, there is one point I
don’t think many fans today who weren’t around then understand that
they need to. From 1993 until 1998, there was no “official” Zelda
game. A stretch of five years and change. To better illustrate this
point, The Minish Cap came out in January of 2005 in North America.
If Twilight Princess pulled an Ocarina of Time, we wouldn’t see
it until Fall of 2009. How much would you enjoy waiting that long
instead of this fall for Twilight Princess?
|
| |
|
I’ve heard several arguments against this analogy in the past few
weeks. The most popular is that game development has changed since
Ocarina of Time, and games should be coming out sooner and still
be great quality. That sounds logical enough, and then I look at
The Wind Waker. That game came out two years after Majora’s Mask,
the last Nintendo-only developed Zelda title (Oracles was largely
handled by Flagship). That game, as pretty as it was, was very bad.
Poor game design, a lack of a true “Zelda” feel to the pace of the
game, and overall lack of dungeons really hampered this title from
being great. Then Eiji Aonuma comes out and says they cut dungeons
in order to get the game out sooner. Excuse me? Baking powder? Did
he just say they cut dungeons to get it out sooner? I thought games
with more modern development practices would have handled this with
no problem.
|
| |
|
I mean, Final Fantasy XII is only coming out…5 years after Final
Fantasy X, the last REALLY new standard Final Fantasy RPG (X-2 is
a rehash of X with minor additions, XI is an MMORPG, the VII spin
offs are trash and not traditional games). Half-Life II? Halo 2?
The Metal Gear Solid sequels? It seems most pretty good games take
three to four years to come out, if they are not a rehash of the
predecessor (see Prince of Persia, Madden or Grand Theft Auto).
In fact, it took less time during the NES and SNES days to make
a great game than it does to make a new great game now. Just call
me crazy, but more advanced systems and coding require more people
just to do the job in the same time as before. Maybe that is why
development teams are bigger now. And maybe games that come out
sooner are crappier because they’re being rushed out, not because
they have so many people working on them.
|
| |
|
There is another complaint I’ve heard that does have merit. This
complaint asserts that Nintendo is blowing a big chance. Twilight
Princess should have come out in fall 2005 to counter XBOX 360,
or in Q2 2006 to fill in the void until Revolution to keep Nintendo
churning. Yes, Twilight Princess’ delays have been at the expense
of opportune times to exploit the competition. But since when has
a Zelda game, no matter when it comes out, not deterred the competition
whatsoever? Not to mention, Nintendo held its own against XBOX 360
with Nintendo DS’s WiFi service along with Mario Kart DS and Animal
Crossing: Wild World. Nintendo will hold its own this spring with
Metroid Prime: Hunters and Tetris DS should PS3 decide to show its
ugly face.
|
| |
|
Here’s the rebuttal I’ve been saying all along – no matter if Twilight
Princess has Revolution functionality with the controller or it
will just be backwards compatible with the system – Twilight Princess
being tagged as “playable” on Revolution is the greatest advantage
Nintendo could have, and it is the single best use I can see in
the current time frame and scope of events for the game. Twilight
Princess will sell. That is not a concern. The concern is; does
Nintendo want to move GCNs with this game, at the twilight of its
era, or does it want it to move Revolutions, the future of Nintendo.
It’s pretty simple.
|
| |
|
I concede that delaying a game, if it was finished, solely to release
it at a prime time for your company is a bit greedy and disrespectful
to the fans. But, I doubt this game was ready. I believe Nintendo
when it says it is working on this game to make it the best ever.
The more time Nintendo has with this game, the better it will be.
While it won’t have five years of development, we can assume it
will now at least have three, maybe four (we don’t really know when
the development of this game began). Twilight Princess was also
derived from The Wind Waker’s engine. Imagine if Nintendo spent
three to four years on Majora’s Mask.
|
| |
|
I want Zelda now. I want it badly. But you can’t always have your
way. We’re also all in the same boat. Nintendo fans are awaiting
Revolution and Twilight Princess with little to no information.
Sony fans are desperate to know what is up with PS3. XBOX fans want
to know when Halo 3 is coming out, if ever. In general, fans are
way too impatient nowadays.
|
| |
|
You also should be careful what you wish for – for a rushed game
usually sucks. I see the cliché of “a bad game is bad forever,
a delayed game is eventually good” tossed around a lot. I think
the cliché of “patience is a virtue” should be getting more
attention. Go back and play Ocarina of Time and The Wind Waker in
preparation for Twilight Princess. I mean, after all, it takes place
in between them, so you might want to be up-to-speed on the lore
and stories.
|
| |
|
Regardless, people screaming for the game need to pipe down. I
know right now, we have no new info. We haven’t had any truly revolutionary
information confirmed about this game since we learned Link would
transform into a wolf at E3 2005. Sure, Ganondorf was confirmed.
Who didn’t see that coming? We’ve been given conflicting reports
on whether this game will be on GCN or using Revolution’s controller.
After the delay in August, you had to at least suspect something
was being considered. What about the story? What will Zelda look
like in-game? What does Ganondorf look like, period? Is the Triforce
in the game? How about the Master Sword? Yes, we don’t know jack
about this game really. But if the past is any indicator, the E3
hype machine begins with the GDC conference in March.
Guess what month just began today?
|
| |
|
- Mike "TSA" Damiani is the Senior Editor and Owner
of The Hylia
Discuss this in the forums.
|
|