Joystiq reported last night
that there is a homebrew Zelda game being developed. What's new? Does
the term "Cellda" mean anything to you? No, that term isn't
spelled wrong. Unlike "Celda", the nickname rabid fanboys
gave The Wind Waker, Cellda is Joystiq's nickname for a fan game project
for the most unlikely format - the mobile, or cell, phone. It's partially
complete, and you can try it out now.
The game essentially runs on
Midp2 compatible phones, which when we checked comments and Wikipedia,
it's basically a specific set of Java specifications/APIs that developers
can write code against and be sure any phone labeled "MIDP 2
compliant" can run that code. It's a part of the Micro Edition
of the platform (designed for cellphones and other small/embedded
devices) rather than the Standard Edition which desktops use. The
game itself uses The Minish Cap sprites, along with some edited sprites
based o The Minish Cap.
Zelda for the cell phone. Where will it go next?
You can also check out some
of the information on their site, which includes a list of the items
you can obtain, some heartpiece locations, and maps of the overworld
and dungeons. There is also three mp3 files of the music used in the
game, which are remixes of classic Zelda themes (Link's Awakening
Overworld, The Link's Awakening DX Color Dungeon, and Mabe Village).
Pretty decent stuff, but from those who actually played the game,
they say it needs a bit of work.
Did you know there is a documentary on The Legend of Zelda series?
Unfortunately, it is only in Japanese, but with the help of some
fans, one day this priceless work may be translated for all to enjoy!
Have you missed out on any of our E3 media coverage? Here's a quick
reference for all the footage we got at ths show, including exclusive
footage from Phantom Hourglass and Twilight Princess.
Should Zelda fans get so worked up over the timeline of The Legend
of Zelda? Legions of fans debate this hot topic to no end, and there
isn't any relief in sight. Here's our take on the whole ordeal.