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  Home | News | NOA Localization Interview

 
Zelda: Localization
 
Though the issue is probably a week or so old by now, the latest Game Informer featured an article on video game localization, and NOA's own Bill Trinen and Nate Bihldorff were two of people interviewed. They share their thoughts on the evolution of the localization process, as well as some of their current work with Twilight Princess.
 
Much of what they say cooberates a story I published a few months ago - that Nintendo's, nay, nearly ever American game developer's division localizing foreign titles had some "issues" during the 1980s until the mid-1990s. However, since the Nintendo 64 and PlayStation eras, localization has modernized and the quality is leaps and beyond what used to be.

 

As for Twilight Princess, Nate and Bill reveal that they've been working very closely with Eiji Aonuma since before E3 2004 on translating the game, and that everything seen so far has been translated by them. It's just good to have a written, published article that everyone will believe that states what I and many have been saying about NOA's localization process over the years, and perhaps will give more credibility to more recent titles like The Wind Waker and The Minish Cap.
 
You can read the article in the media gallery below, or you can pick up the current issue of Game Informer, volume 161, now out in stores.
 
Media
 
Zelda Feature

Probably the most unappreciated form of media from the Zelda series is the manga. Part one of our three part segment focuses on a potential Zelda film inspired by the manga.

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Zelda Feature

Should Zelda fans get so worked up over the timeline of The Legend of Zelda? Legions of fans debate this hot topic to no end, and there isn't any relief in sight. Here's our take on the whole ordeal.

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Zelda Feature

Did you know there is a documentary on The Legend of Zelda series? Unfortunately, it is only in Japanese, but with the help of some fans, one day this priceless work may be translated for all to enjoy!

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