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  Home | News | Takashi Tezuka TP Interview

 
Zelda: Twilight Princess Interview
 
I don't want to go into how late I had to stay up last night due to a fiasco that happened at work, but I was up till 3:30am working and I did not have the energy to post this yesterday. So, I see it up on GoNintendo and other sites, so I figure late is better than never. An interview was conducted wtih Takashi Tezuka, General Manager of EAD Software Development and Department Entertainment Analysis & Development Division, at E3 that is now being made available or was just discovered. Either way, it's more of the same of what we know, but it's still something.
 
Q. Can you please explain the new control elements in The Legend of Zelda: Twilight Princess?

A. As you know this project has been developed all along for the Nintendo GameCube. Due to the development schedule and release timing we felt we could incorporate unique Wii controls into the game. Luckily for us the way Link traditionally uses and selects items translates perfectly into what the Wii remote offers. Selecting items is now truly natural and does not interrupt the game as it used to, and using items is more intuitive and fun than was ever possible. Using the pointing device Link can also interact with his environment unlike ever before. Just wait until you go fishing, you really feel like you are casting away and reeling them in.



Q. Can you explain why you decided not to have basic sword functions controlled by swinging the Wii remote?

A. It seems like a natural fit, but as we all know Link has to swing his sword a lot. This could get tiring for players after many hours. We didn’t want to add motion sensor controls just for the sake of it; we had to decide what is best for the player.

 

Q. What do you think will really excite Zelda fans?

A. The new art style is much more realistic than ever before. Players will see an attention to detail that will surprise them in many ways. Our artists have spent a lot of work and time on putting details in what some would think is insignificant, but really makes a big difference overall. It is one of the most beautiful games Nintendo have ever created. We have a lot of know how in creating the unique Zelda play style, and have added a whole lot more that fans will find is a lot of fun to play. Link also transforms into a wolf, which adds a whole new feel and element to this classic series. Be prepared, this game will really excite any Zelda fan out there.

Zelda: Takashi Tezuka

 

Q. Can you explain the Twilight Princess character (Midna) to us in more detail?

A. I would love to tell you, but at Nintendo we hold true to our belief of never ruining the game experience. You will find out many secrets about Midna when you get play the game. I would hate to be the man to ruin the surprise…

Thanks to our rep at Golin/Harris for alerting us to this.

Source: Nintendo (Australia) E3 Area - Members Only

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