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  Home | News | Tingle RPG Release Date

 
Zelda: Tingle RPG
 
Famitsu.com has updated their game profile page for Tingle RPG with a release date of September 2nd, 2006 in Japan and will retail for 4800 Yen. The official NCL release list for the Nintendo DS area goes through September 28th and does not include Tingle RPG, but nevertheless, Famitsu.com is probably the most respected gaming publication on the planet, so we trust their info.
 
The story goes that Tingle, who you actually start off as a normal man who is a 35-year old virgin (just shy of the 40-year old virgin), has a dream in which he is told about this paradise known as Rupee Land. There he meets Old Man Rupee, an actual "rupee" man as seen in the screenshots, who promises the man all he dreams of if he fulfils an agreement. If he can go to this magic spring and toss in enough rupees, a pathway to Rupee Land will open and he will enjoy all that he desires.


Zelda: Tingle RPG

The catch is, as the Old Man Rupee explains, he must become "Tingle" and be cursed to die if he runs out of Rupees. The man agrees to these two conditions (to become Tingle, and to die if he runs out of rupees) and then sets off into the normal world to achieve his ultimate dream of reaching Rupee Land.
 
Some of the key components of the gameplay involves the balance of rupees. The examples given include a boss battle, in which Tingle has to spend rupees to fight the creature, which also can cause him to loose rupees if he is damaged. Tingle is not a skilled warrior, and thus must employ unique strategies to overcome such obstacles.

Zelda: Tingle RPG

 
Another key ingredient is the obtaining of items, and selling them. Tingle will come across vendors who will sell items, or buy them from Tingle. However, it is not smart all the time to sell off all your products - you can combine certain items as "ingredients" into Tingle's "mixing pot", which you can then form "compound items" which have greater value and can be of better use to Tingle later on in the game.
 
Tingle can also earn rupees by helping out others and entering into "contracts" with people, in which if he performs a certain task, he will be paid a finite amount for his efforts. This may seem very easy, but this is everyday life - Tingle will incur expenses as he journey's along. For example, if Tingle entered into a contract job, and fails to accomplish it under the set parameters, he will actually be out money to the client.
 
The goal of the game is to outweight your expenses with big gains, and it is made clear that expenses are unavoidable, and so a bit of strategy goes into the game if you wish to be successful. The last segment of the update elaborates on the spring and the tower. Eventually you can make the tower reach far into the heavens, and there is a map of the area Tingle can go to in the game.
 
There is no word yet on a release date in North America, but DS is region-free, so you should be able to import this. However, since this seems very much like a text-heavy adventure, unlike most Zelda games, knowing Japanese will probably determine if you should even bother because you'll probably get lost quickly. Hopefully we generate enough interest in this game so Nintendo will release it stateside.
 
Source: Famitsu.com | Screenshots
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