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| That is the question. Ever
since E3, fans have been debating which version to get. Unfortunately,
even to this day, not all the facts are known, so it is somewhat impossible
to truly determine which version is best for you, but I can still
make a pretty good case for both sides. In one corner, you have the
traditional version, running on GCN, and in the other, the same game
with slightly enhanced graphics, but controls in a much more unique
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Well, there's two parts to the
debate over which version of Twilight Princess will ultimately be
superior, at least in my eyes. There's the part of me who is a hardcore
Zelda fan, who loves to see innovation in the Zelda series to bring
it more to life, to give the player more control of the Hylian Hero
in a green tunic. Then there is the part of me who is the hardcore
gamer, the speedrunner, who looked at Wii's innovation and was like
"I have less control over the game than before". That sounds
a bit contradictory, but there is a rational explanation.
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| The Wii controller allows for
innovative gameplay. The problem with Twilight Princess is that it
is not innovative, it is actually just a new form of input for the
same control scheme. Rather than using a C-stick or analog stick to
aim your bow and arrow, you now use the Wiimote. Rather than pausing
and using the analog stick or d-pad to toggle over items and equipt
them, you now have to use the Wiimote's cursor to "mouse-over"
stuff. The best explanation I can think of is playing Twilight Princess
on Wii is like playing a PC game - you have a mouse and buttons in
both hands, but instead of getting to rest them on a desk, you actually
hold them in the air and literally point them at the screen. |
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| Actually, the Wii is nothing
like a PC gaming setup. People keep comparing the Wii controls for
Twilight Princess, as well as Metroid Prime: Corruption and Red Steel
to PC first-person shooters. This is not accurate at all. You don't
point your mouse physically at the monitor to aim, do you? What I'm
trying to get at is the Wii version of Twilight Princess, to many,
will seem gimmicky because Nintendo is not doing anything bold with
the game as far as I've seen. It is still the same old Zelda. |
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| I believe people will, however,
enjoy playing Twilight Princess on Wii because of the novelty of the
new control scheme, just to experience controlling Zelda in a different
way than before. But the real problem will come if you allow people
to use the GameCube controller on the Wii version, or allow any Wii
Twilight Princess owner to try out the GameCube version. You're going
to find more people will prefer the GameCube controller over the Wii
for Twilight Princess. |
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| Why is that? Most of us grew
up playing Zelda a certain way, we're used to a certain style and
a way to play. You'll find many people who are weary of Twilight Princess
on Wii are also the same people who are having a hard time digesting
Phantom Hourglass' control scheme, completely touch-screen oriented.
And after playing Phantom Hourglass extensively now, I have to say
the touch-screen control fails miserably in comparison to the d-pad.
There are some games meant for the innovation of Wii and DS. Twilight
Princess isn't one of them. But that's not to say Zelda could never
work in this innovative setup. |
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| Going back to the issue of control,
the Wii boasts you have more control over Link. This is true in the
sense your aiming is realistic - if you flinch when you aim, your
arrow will soar wide of its target. You can thrust your shield realistically
with a forward movement, and perform a downthrust with the stab of
the Wiimote to the ground. Even the almighty Spin Attack, which I
am known to love for my speedruns, is performed by "shaking"
the Analog Stick device rather than rotating the analog stick itself
360 degrees. |
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| There are some flaws in this,
though. Toggling between items on the Wii is a chore and then some.
Those of us used to quickly pressing start, and them mashing directions
to get to an item will find they must have patience with the Wii setup.
Move the cursor over the items symbol in the top right, then click
A to enter the items menu. After that, you have to again move the
cursor over an item, and then use the d-pad to equip it. It is "different",
but in a game where changing items frequently is a crucial element,
I forsee many fans getting easily frustrated with this. |
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| The other issue is holding an
analog stick free-hand in the air (that's just one hand) and moving
in three-dimensions with ease. In non-first-person titles, even on
PC, the "two hand" setup is traditional and standard. That
is because to accruately move in three-dimentions, you need one hand
to move the stick, and another to "anchor" your controller
so it does not "give way" on precision movements. We all
do not notice this since our right hands are used to push buttons,
but we do have two hands - they keep the controller steady and make
navigating in three-dimensions far easier. This became a big issue
with Super Mario Galaxy - trying to do simple platforming with accuracy
is a big issue. In Twilight Princess, Link's movements aren't the
smoothest just yet, so he moves a bit "ackwardly" and very
sharply at points. Many E3 attendees who played had issues at one
point with a simple platform jump. |
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| Thus, the hardcore gamer in
me who wants to be able to play Twilight Princess without frustration
is really looking forward to the GameCube version, or at least playing
the Wii version with a GameCube controller. But, as I said at the
start, there's a part of me that wants to experience innovation and
something different. Taking your time in a Zelda game goes a long
way, and the Wii is going to force players to truly get into the realm
of Hyrule and experience what Link goes through with more authenticity.
So there is alot of allure in controlling Link via the Wiimote, but
there are still some unanswered questions, such as "how will
controlling the horseback or Wolf Link segments work out". |
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| Nintendo did a great job at
E3 showing off a controlled demo of Twilight Princess at Wii, but
as a hardcore Zelda gamer, who knows what to expect from this game
and knows better from what Zelda games deliver, I have a feeling the
Wii version of Twilight Princess may draw mixed reactions from the
fanbase and casual gamers alike. Several veterans of gaming at E3
who played Twilight Princess shared this sentiment, although fanboys
lashed out harshly whenever anyone made a mention that the Wii version
of Twilight Princess wasn't the best thing at the show. |
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| So I will make this clear now
- Twilight Princess will probably be awesome and give Ocarina of Time
a run for its money, but I have a strong feeling the Wii control scheme
is going to hinder this game from reaching such elite status. This
game was destined for GameCube, it was developed from the ground up
for GameCube, and at the twelth hour, Nintendo decided to port it
to Wii. Fans need to understand that - Twilight Princess is a GameCube
title ported to the Nintendo Wii. It is not a true Wii title. This
has always concerned me, and I never agreed with the decision to delay
Twilight Princess if it meant puttiing it on Wii. I am positive this
game could have come out in Spring of this year, or even now, solely
on the GameCube, and been a solid hit. But in reality, this game missed
the boat when it was delayed last year. If it came out last year,
everything Zelda fans dreamed of and more would have been delivered
in terms of the hype. |
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| But would it have been a better
game that what we will see in a few months? I can't even answer that.
And I can still be wrong about Twilight Princess on Wii. I enjoyed
it at E3, but I kept wanting a GameCube controller. The game itself
is awesome, truly spectacular. It is merely the method of playing
the game that is the big issue here. I am still getting both versions,
and I will play both through each way. But I can honestly say right
now, my heart lies with the GameCube controller. Although I'd rather
them bring back the N64 controller, since I prefer Ocarina of Time's
controls to any of the 3D Zelda games. |
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| There you have it. Regardless
of which version you get, the content will be great. It's just up
to personal preference which control scheme you want. Wiimote, or
GameCube controller. Since Nintendo is giving fans both, everyone
is going to win in this situation. It's when Zelda finally moves to
an all-new control setup that we will need to perhaps worry. Look
no further than Phantom Hourglass, which should be the first Litmus
test as to how fans and the public react to the lack of any traditional
control scheme in exchange for this new innovation. |
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| Remember how angry fans got
at Zelda II: The Adventure of Link? And that was only changing the
point of view of Link. We're talking about changing the way you control
everything. But history has shown this can work. Look at what Ocarina
of Time became. |
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Mike "TSA" Damiani is the Senior Online Editor and
Owner of The Hylia
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